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This WIP has the new mia system. It's a pretty massive change ... I hope it will go okay for you. Feel free to ping me and I'll walk you through it. Essentially, we want to edit mia/system/neo-geo-(aes|mvs).cpp to load in the necessary files from MAME's neogeo.zip that is given to it (I have a helper Pak::read(zipfile, pattern) function to grab files out of the archive for you into a vector<u8>), do endian conversion, add to the pak, then the Neo Geo core can see it. The Neo Geo cartridge support should be enough for Magician Lord and super early games with no mappers or crypto, so we'll start there and work our way up.
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Original file line number | Diff line number | Diff line change |
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@@ -37,3 +37,4 @@ struct Cartridge { | |
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#include "slot.hpp" | ||
extern Cartridge& cartridge; | ||
extern Cartridge& expansion; |
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