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Update README.md
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toji authored Oct 28, 2022
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Expand Up @@ -15,7 +15,7 @@ with WebGL or one of the native APIs. If you're interested in learning WebGPU, c

- [WebGPU <img>, <canvas>, and <video> texture best practices](./img-textures.md) - Covers loading textures from images, canvases, and video elements.
- [WebGPU buffer upload best practices](./buffer-uploads.md) - Covers pushing data to any type of WebGPU buffer.
- [Bind Group best practices](./bind-groups.md) - Explains why Bind Groups are structured up the way they are and how to make the best use of them.
- [Bind Group best practices](./bind-groups.md) - Explains why Bind Groups are structured the way they are and how to make the best use of them.

I've also written a much, much longer article about efficiently displaying glTF files in WebGPU. It's not necessarily a "best practices" doc, but it contains many useful WebGPU tips and patterns nonetheless, as well as working samples!
- [Efficently rendering glTF models: A WebGPU case study ](https://toji.github.io/webgpu-gltf-case-study/)
- [Efficently rendering glTF models: A WebGPU case study ](https://toji.github.io/webgpu-gltf-case-study/)

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