- United Kingdom
- https://tomasgdc.github.io/portfolio
- @dev_tomas
Starred repositories
All sorts of random publicly-available information, assets, scripts, and more as we (Joy Machine) work on our projects.
A fully-dynamic voxel-based global illumination system for Unity
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
⭐️ Companies that don't have a broken hiring process
Notes on the screencast series "Ferris Makes Demos" by @erethedaybreak
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Kosmonaut3d / smaa
Forked from iryoku/smaaSMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
List of resources on graphics programming; both GPU architecture and rendering techniques
Descriptions of C++17 features, presented mostly in "Tony Tables" (hey, the name wasn't my idea)
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Presentation on how the Linux kernel is developed
A tool for use with clang to analyze #includes in C and C++ source files
An open-source C++ library developed and used at Facebook.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
fail0verflow / ps4-linux
Forked from torvalds/linuxLinux kernel fork with PS4 support (work in progress)
Tool to check C++ #include dependencies (dependency graphs created in .dot format)
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights