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Rendering refactor for anti-aliasing (google#880)
* removed normalmap blur * added roughnessmipmapper * need to change strategies * roughness shader runs * changing roughness mips, but not saving the texture properly * texture saving working, but seems to have a race condition * commented out debugging * roughness mipmapper sort of working but may have a race * working better now; equation needs work * mipmapping and saving work, equation should be tweaked * merging master * roughness mipmapper working * cleanup * added vertex normal antialiasing * fixed skybox * disaligned blur axes to remove pole artifact * added uniform mip level * moved geometry antialiasing up to affect main roughness value * using two roughness values * moved debugging function * fixed black PMREM corner pixels * added directional light fidelity test * remapped roughness * best yet * first cleanup * second cleanup * more cleanup * fixed unlit model bug * reverting index * bumped threejs version * cleanup * cleaning spaces * added docs, shader improvement * updated goldens * slight update of PMREM parameters to match analysis * updated goldens * addressing feedback * renderer -> threeRenderer * moved debug to utilities * added comma
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