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Tongji University
- Shanghai, China
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20:58
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ControlLoRA Version 3: LoRA Is All You Need to Control the Spatial Information of Stable Diffusion.
Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Code for "Real3D: Scaling Up Large Reconstruction Models with Real-World Images"
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
[NeurIPS 2024] Geometry-Aware Large Reconstruction Model for Efficient and High-Quality 3D Generation
Official code for NeurIPS 2024 paper LRM-Zero: Training Large Reconstruction Models with Synthesized Data
An open-source impl. of Large Reconstruction Models
tongji-rkr / gsplat-2dgs
Forked from FantasticOven2/gsplatCUDA accelerated rasterization of gaussian splatting
[ ECCV 2024 ] MotionLCM: This repo is the official implementation of "MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model"
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Starter code for using GPT4o to extract text from an image
[NeurIPS'24] ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
[SIGGRAPH Asia'24 & TOG] Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Fine-Grained Open Domain Image Animation with Motion Guidance
The official repository of our paper: "Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior"
Release for Improved Denoising Diffusion Probabilistic Models
[NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
Diffusion-Based Signed Distance Fields for 3D Shape Generation (CVPR 2023)
tongji-rkr / Octree-GS
Forked from city-super/Octree-GSOctree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Official implementation of the paper "Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections" [ECCV 2024]
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians