A high performance, editable terrain system for Godot 4.
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Updated
Nov 30, 2024 - C++
A high performance, editable terrain system for Godot 4.
Import heightmaps into Unreal from real world locations using Mapbox
Front end app for UnrealMapboxBridgePlugin for Unreal. Import heightmaps into Unreal from real world locations using Mapbox
Create Random 3D Terrain With Diamond Square, Perlin Noise, Height-Map.
A terrain map visualizer based from height maps using React and three.js
An open world streaming system created in Unity, utilising heightmap data and a chunk-based world system.
Go package for hydraulic erosion simulation across a heightfield
This script compiles the GDNative library on GNU/Linux for the HeightMap terrain plugin by Zylann https://github.com/Zylann/godot_heightmap_plugin
Procedual terrain generator with physically based biomes and hydraulic erosion
PixelTreasureMap generates random pixelated maps with Perlin noise, featuring terrain and an "X marks the spot." Made for a p5.js course in my HCI master's.
Processing sketch to draw a heightmap in lines + controls to interact with the variables
Some scripts dealing with different map-projection to sample regularized quadratic patches from given real-world heightmap data. The regularized patches can be used to train neural networks (for example GANs))
DLA-based procedural terrain generation and realistic rendering.
Abschlussprojekt Computergrafik WiSe21/22
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