Python artificial intelligence framework for games
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Updated
Aug 22, 2021 - Python
Python artificial intelligence framework for games
A strong chess engine made in c++
A UCI chess engine written in Rust.
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Chess engine
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
A generic JAVA implementation of the Minimax algorithm (and derivated...)
UCI chess engine written in C# for .NET platform.
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
A superhuman chess engine written in Java.
the framework for my advanced artificial intelligence class, in which an artificial chess player is ought to be implemented
A gobang AI with Negamax and alpha beta pluning
A physical chess-playing robot. Image recognition of chess board, AI, and mechanical arm control.
A terminal implementation of the game Quoridor with an engine
A C++ Chess Engine Finding Best Moves.
Creating Othello in Unity complete with AI using negamax of variable depth
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
A chess engine written in Rust
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