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ShaderVG

Note: This project is based on https://github.com/tqm-dev/ShivaVG-2

Main Features

  • Working on Shader-Based OpenGL
  • API extensions for GLSL shader integrated to vector/image rendering

Getting Started

Prerequisites

  • OpenGL development libraries and headers should be installed.
  • freeglut must be installed for rendering on window system.
  • jpeglib needs to be installed for example programs that use images.

Compiling

Clone and enter the repository:

$ git clone https://github.com/tqm-dev/ShaderVG
$ cd ShaderVG

Under UNIX systems, execute configure and make:

$ sh autogen.sh
$ ./configure LIBS="-lGL -lglut -ljpeg"
$ make

Testing

Move to examples directory, execute tests:

$ cd examples
$ ./test_tiger_shader

test_tiger_shader

Well known svg tiger meets GLSL vertex/fragment shading.

test_vgu

Constructs some path primitives using the VGU API.

test_tiger

The most simple performance test. It draws the well known svg tiger using just simple stroke and fill of solid colors. It consists of 240 paths.

test_dash

Shows different stroke dashing modes.

test_linear

A rectangle drawn using 3-color linear gradient fill paint

test_radial

A rectangle drawn using 3-color radial gradient fill paint

test_interpolate

Interpolates between two paths - an apple and a pear.

test_image

Images are drawn using VG_DRAW_IMAGE_MULTIPLY image mode to be multiplied with radial gradient fill paint.

test_pattern

An image is drawn in multiply mode with an image pattern fill paint.

Implementation status

General

API status
vgGetError FULLY implemented
vgFlush FULLY implemented
vgFinish FULLY implemented

Getters and setters

API status
vgSet FULLY implemented
vgSeti FULLY implemented
vgSetfv FULLY implemented
vgSetiv FULLY implemented
vgGetf FULLY implemented
vgGeti FULLY implemented
vgGetVectorSize FULLY implemented
vgGetfv FULLY implemented
vgGetiv FULLY implemented
vgSetParameterf FULLY implemented
vgSetParameteri FULLY implemented
vgSetParameterfv FULLY implemented
vgSetParameteriv FULLY implemented
vgGetParameterf FULLY implemented
vgGetParameteri FULLY implemented
vgGetParameterVectorSize FULLY implemented
vgGetParameterfv FULLY implemented
vgGetParameteriv FULLY implemented

Matrix Manipulation

API status
vgLoadIdentity FULLY implemented
vgLoadMatrix FULLY implemented
vgGetMatrix FULLY implemented
vgMultMatrix FULLY implemented
vgTranslate FULLY implemented
vgScale FULLY implemented
vgShear FULLY implemented
vgRotate FULLY implemented

Masking and Clearing

API status
vgMask NOT implemented
vgClear FULLY implemented

Paths

API status
vgCreatePath FULLY implemented
vgClearPath FULLY implemented
vgDestroyPath FULLY implemented
vgRemovePathCapabilities FULLY implemented
vgGetPathCapabilities FULLY implemented
vgAppendPath FULLY implemented
vgAppendPathData FULLY implemented
vgModifyPathCoords FULLY implemented
vgTransformPath FULLY implemented
vgInterpolatePath FULLY implemented
vgPathLength NOT implemented
vgPointAlongPath NOT implemented
vgPathBounds FULLY implemented
vgPathTransformedBounds FULLY implemented
vgDrawPath PARTIALLY implemented

Paint

API status
vgCreatePaint FULLY implemented
vgDestroyPaint FULLY implemented
vgSetPaint FULLY implemented
vgGetPaint FULLY implemented
vgSetColor FULLY implemented
vgGetColor FULLY implemented
vgPaintPattern FULLY implemented

Images

API status
vgCreateImage PARTIALLY implemented
vgDestroyImage FULLY implemented
vgClearImage FULLY implemented
vgImageSubData PARTIALLY implemented
vgGetImageSubData PARTIALLY implemented
vgChildImage NOT implemented
vgGetParent NOT implemented
vgCopyImage FULLY implemented
vgDrawImage PARTIALLY implemented
vgSetPixels NOT implemented yet
vgWritePixels NOT implemented yet
vgGetPixels FULLY implemented
vgReadPixels FULLY implemented
vgCopyPixels NOT implemented yet

Image Filters

API status
vgColorMatrix NOT implemented
vgConvolve NOT implemented
vgSeparableConvolve NOT implemented
vgGaussianBlur NOT implemented
vgLookup NOT implemented
vgLookupSingle NOT implemented

Queries

API status
vgHardwareQuery NOT implemented
vgGetString FULLY implemented

VGU

API status
vguLine FULLY implemented
vguPolygon FULLY implemented
vguRect FULLY implemented
vguRoundRect FULLY implemented
vguEllipse FULLY implemented
vguArc FULLY implemented
vguComputeWarpQuadToSquare NOT implemented
vguComputeWarpSquareToQuad NOT implemented
vguComputeWarpQuadToQuad NOT implemented

Extensions

Manipulate the OpenVG context as a temporary replacement for EGL:

  • VGboolean vgCreateContextSH(VGint width, VGint height)

    Creates an OpenVG context on top of an existing OpenGL context that should have been manually initialized by the user of the library. Width and height specify the size of the rendering surface. No multi-threading support has been implemented yet. The context is created once per process.

  • void vgResizeSurfaceSH(VGint width, VGint height)

    Should be called whenever the size of the surface changes (e.g. the owner window of the OpenGL context is resized).

  • void vgDestroyContextSH()

    Destroys the OpenVG context associated with the calling process.

License

This project is licensed under the GNU Lesser General Public License v2.1 - see the LICENSE file for details

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GLSL-Based OpenVG implementation

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