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Round, Rounded, Correct, Distance(x, y, z, w) and operator< addition …
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…to Vector 4 (gazebosim#146)

* Round, Rounded, Correct, Distance(x, y, z, w) and operator< addition to Vector4

Signed-off-by: Lucas Fernando <[email protected]>

* Correct test

Signed-off-by: Lucas Fernando <[email protected]>

Co-authored-by: Louise Poubel <[email protected]>
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luccosta and chapulina authored Aug 7, 2020
1 parent c43f478 commit 1a7ae9f
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54 changes: 54 additions & 0 deletions include/ignition/math/Vector4.hh
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,17 @@ namespace ignition
(this->data[3]-_pt[3])*(this->data[3]-_pt[3]));
}

/// \brief Calc distance to the given point
/// \param[in] _x value along x
/// \param[in] _y value along y
/// \param[in] _z value along z
/// \param[in] _w value along w
/// \return the distance
public: T Distance(T _x, T _y, T _z, T _w) const
{
return this->Distance(Vector4(_x, _y, _z, _w));
}

/// \brief Returns the length (magnitude) of the vector
/// \return The length
public: T Length() const
Expand All @@ -101,6 +112,39 @@ namespace ignition
+ std::pow(this->data[3], 2);
}

/// \brief Round to near whole number.
public: void Round()
{
this->data[0] = nearbyint(this->data[0]);
this->data[1] = nearbyint(this->data[1]);
this->data[2] = nearbyint(this->data[2]);
this->data[3] = nearbyint(this->data[3]);
}

/// \brief Get a rounded version of this vector
/// \return a rounded vector
public: Vector4 Rounded() const
{
Vector4<T> result = *this;
result.Round();
return result;
}

/// \brief Corrects any nan values
public: inline void Correct()
{
// std::isfinite works with floating point values,
// need to explicit cast to avoid ambiguity in vc++.
if (!std::isfinite(static_cast<double>(this->data[0])))
this->data[0] = 0;
if (!std::isfinite(static_cast<double>(this->data[1])))
this->data[1] = 0;
if (!std::isfinite(static_cast<double>(this->data[2])))
this->data[2] = 0;
if (!std::isfinite(static_cast<double>(this->data[3])))
this->data[3] = 0;
}

/// \brief Normalize the vector length
public: void Normalize()
{
Expand Down Expand Up @@ -639,6 +683,16 @@ namespace ignition
this->data[3] = _v;
}

/// \brief Less than operator.
/// \param[in] _pt Vector to compare.
/// \return True if this vector's X(), Y(), Z() or W() value is less
/// than the given vector's corresponding values.
public: bool operator<(const Vector4<T> &_pt) const
{
return this->data[0] < _pt[0] || this->data[1] < _pt[1] ||
this->data[2] < _pt[2] || this->data[3] < _pt[3];
}

/// \brief Stream insertion operator
/// \param[in] _out output stream
/// \param[in] _pt Vector4 to output
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20 changes: 20 additions & 0 deletions src/Vector4_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,10 @@ TEST(Vector4dTest, Vector4d)
math::Vector4d v(v1);
EXPECT_EQ(v, v1);

// ::Distance
EXPECT_TRUE(math::equal(v.Distance(
math::Vector4d(0, 0, 0, 0)), 5.4772, 1e-3));
EXPECT_TRUE(math::equal(v.Distance(1, 2, 3, 4), 0.0));

// ::Length()
v.Set(1, 2, 3, 4);
Expand All @@ -53,7 +55,21 @@ TEST(Vector4dTest, Vector4d)
// ::SquaredLength()
EXPECT_TRUE(math::equal(v.SquaredLength(), 30.0));

// ::Rounded
v.Set(1.23, 2.34, 3.55, 8.49);
EXPECT_TRUE(v.Rounded() == math::Vector4d(1, 2, 4, 8));

// ::Round
v.Round();
EXPECT_TRUE(v == math::Vector4d(1, 2, 4, 8));

// ::Correct
v.Set(1, 1, std::nan("1"), 1);
v.Correct();
EXPECT_TRUE(v == math::Vector4d(1, 1, 0, 1));

// ::Normalize
v.Set(1, 2, 3, 4);
v.Normalize();
EXPECT_EQ(v, math::Vector4d(0.182574, 0.365148, 0.547723, 0.730297));

Expand Down Expand Up @@ -145,6 +161,10 @@ TEST(Vector4dTest, Vector4d)
// ::operator != vector4
EXPECT_NE(v, math::Vector4d());

// ::operator < vector4
v.Set(1, 2, 3, 4);
EXPECT_TRUE(v < math::Vector4d(4, 3, 2, 1));

// ::IsFinite
EXPECT_TRUE(v.IsFinite());

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