Starred repositories
Basic WebGPU samples from Orillusion
Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
A three.js implementation of the btIDebugDraw interface in ammo.js
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A-Frame Deferred Renderer component
Get started quickly with VR and AR using AFrame
Blender glTF 2.0 importer and exporter
A-Frame teleport controls component
Explore Curiosity Navcams 3D images in Oculus Quest
A custom extension for sd-webui that with 3D modeling features (add/edit basic elements, load your custom model, modify scene and so on), then send screenshot to txt2img or img2img as your ControlNβ¦
An unofficial Unity port of the MobileNeRF viewer
Official Code for DragGAN (SIGGRAPH 2023)
Generate 3D objects conditioned on text or images
An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface.
Turn your rough sketch into a refined image using AI
Photoshop plugin for Stable Diffusion with Automatic1111 as backend (locally or with Google Colab)
Physics system for A-Frame VR, built on CANNON.js.
Example Firefox add-ons created using the WebExtensions API
A solution to visualize and explore 3D models in your browser.
A digital museum of video game levels
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Code and documentation to train Stanford's Alpaca models, and generate the data.
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game leβ¦
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.