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Add TileArrowShooter+Cannon #145

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merged 1 commit into from
Feb 7, 2018
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  • Added TileArrowShooter and TileArrowCannon.
  • Projectiles now use CustomTileIsNotSolidCondition to prevent collision
    with owners.
  • Fire shooters now sound correct thanks to their sound having 6 max
    instances.
  • SOUND command in SoundSR now has int instances = 1 at the end which
    allows modification to the number of max sound instances.
  • Added ShootProjectile methods to Tile class.
  • Changed the directions of the fire in color_effects.png to follow the
    Directions standard.
  • Sounds by default now prevent themselves from being player more than
    once in a single frame. To bypass this call Sound.ForcePlay or
    AudioSystem.ForcePlaySound.
  • MusicSR no longer uses MUSIC or END commands as they serve no purpose.

* Added TileArrowShooter and TileArrowCannon.
* Projectiles now use CustomTileIsNotSolidCondition to prevent collision
with owners.
* Fire shooters now sound correct thanks to their sound having 6 max
instances.
* SOUND command in SoundSR now has int instances = 1 at the end which
allows modification to the number of max sound instances.
* Added ShootProjectile methods to Tile class.
* Changed the directions of the fire in color_effects.png to follow the
Directions standard.
* Sounds by default now prevent themselves from being player more than
once in a single frame. To bypass this call Sound.ForcePlay or
AudioSystem.ForcePlaySound.
* MusicSR no longer uses MUSIC or END commands as they serve no purpose.
@trigger-segfault trigger-segfault merged commit 81f8c06 into palette-develop Feb 7, 2018
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