TileData now initializes properties programatically #181
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
tiledata is changed.
that the tile spawns. TileDataInitializing and TileDataDrawing will both
use EntityTypes for their respective purposes if available.
every tile type. TileData will keep checking for the previous type's
function until one is found.
to TileDataInitialization and EntityType.
with no actual entities like Beamos.
been phased out since properties should only be first initialized by
tile types.
layer.