Items/Ammo/Rewards Refactored and added to Conscripts #187
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more vague and fitting description.
runtime-calculated reward in-game. (Returns linked reward in editors)
item) and LinkedRewardItemLevelUp (The next or capped level item or
level 1 if unobtained.)
it's texture is a render target.
GameControl called for all functions. IsAvailable changed to a property.
"font_large" has.
namespace.
future, all images will be linked in resources so that they can be
disposed of)
used in rewards though)