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ZeldaWpf Library Project #203

Merged
merged 4 commits into from
Apr 13, 2018
Merged

ZeldaWpf Library Project #203

merged 4 commits into from
Apr 13, 2018

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trigger-segfault
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  • Created ZeldaWpf library to share controls and classes between the editor and designer.
  • Switched all project configurations to x86 to make solution file less messy.
  • Added GameData.Tiles
  • Fixed triggers not executing because object[1] was being passed instead of caller as the first parameter.
  • Added PathHelper ENTRY executable path constants and CombineExecutable which combines the paths with the executable directory.
  • Made more use of SpriteList instead of GameData.SPR constants.

* Started ZeldaWpf project for all common elements shared between
ZeldaEditor and ConscriptDesigner
* Switched all project configurations to x86 to make solution file less
messy.
* ZeldaEditor now uses ZeldaWpf for all shared controls and classes.
* Added GameData.Tiles
* Fixed triggers not executing because object[1] was being passed
instead of caller as the first parameter.
* Added PathHelper ENTRY executable path constants and CombineExecutable
which combines the paths with the executable directory.
* Make more use of SpriteList instead of GameData.SPR constants.
@trigger-segfault trigger-segfault merged commit 5e3bb79 into develop Apr 13, 2018
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