Stars
Converts Spriter .scml files to Unity prefabs
Self-hosted game stream host for Moonlight.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
OpenFFBoard is a universal force feedback interface for DIY simulation devices
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Perception toolkit for sim2real training and validation in Unity
Collision Sound aims to be an easy and powerful way of adding sound to object collisions in Unity
Procedural Water surface and underwater caustics for Unity URP
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.
Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!