Skip to content
View truecs's full-sized avatar

Block or report truecs

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Converts Spriter .scml files to Unity prefabs

C# 156 41 Updated Aug 25, 2019

Self-hosted game stream host for Moonlight.

C++ 21,971 1,041 Updated Jan 23, 2025

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,774 686 Updated Jan 17, 2025

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

C# 2,028 332 Updated Oct 31, 2024

提升你的生产力。

C# 2,632 522 Updated Jun 18, 2024

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

C# 3,007 657 Updated Oct 21, 2024

OpenFFBoard is a universal force feedback interface for DIY simulation devices

C 628 124 Updated Jan 16, 2025

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.

TypeScript 4,350 505 Updated Jan 21, 2025

Fleet Management System

C# 3 1 Updated May 31, 2023

Perception toolkit for sim2real training and validation in Unity

C# 938 178 Updated Nov 8, 2024

Collision Sound aims to be an easy and powerful way of adding sound to object collisions in Unity

C# 23 Updated Mar 22, 2020

LipSync for Unity3D 根据语音生成口型动画 支持fmod

CMake 430 78 Updated May 28, 2020

Utilities for integrating FMOD

C# 4 Updated Jun 17, 2023

Microsoft Project Acoustics

144 23 Updated Nov 18, 2022

Procedural Water surface and underwater caustics for Unity URP

265 36 Updated Mar 3, 2023

A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0

C# 192 32 Updated Oct 28, 2020

A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.

C 55 19 Updated Dec 10, 2018

知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。

ShaderLab 169 27 Updated May 20, 2024

基于Game Framework框架的小游戏(使用Unity3D)——《只有一关》

C# 95 38 Updated Jul 25, 2018

基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework

C# 241 65 Updated Aug 9, 2019

This is a demo made with Game Framework.

C# 887 470 Updated Mar 14, 2024

This is a tutorial made with Game Framework.

C# 41 22 Updated Jul 20, 2020

Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

C++ 2,541 461 Updated Dec 17, 2024

Wind是一款面向云的高性能、高效率以及高扩展性的分布式游戏服务器引擎框架

Python 99 18 Updated Jul 21, 2022

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…

C# 6,055 1,456 Updated Sep 5, 2023

FBX SDK C# bindings

C# 220 44 Updated Oct 25, 2024

A collection of useful .gitignore templates

163,848 83,119 Updated Jan 17, 2025

Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.

C# 110 16 Updated Oct 8, 2023

Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!

C# 765 171 Updated Dec 9, 2021
Next