Skip to content

A C++ implementation of Vector2 that uses double (ie double precision, 64-bit) instead of 32 bit floats. I use this personally for orbital mechanics math, but it should serve any project requiring large numbers with high precision, without having to recompile the Godot engine to convert all Vector2 to double precision.

License

Notifications You must be signed in to change notification settings

tsraveling/Vector2D

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Vector2D

A C++ implementation of Vector2 that uses double (ie double precision, 64-bit) instead of 32 bit floats. I use this personally for orbital mechanics math, but it should serve any project requiring large numbers with high precision, without having to recompile the Godot engine to convert all Vector2 to double precision.

About

A C++ implementation of Vector2 that uses double (ie double precision, 64-bit) instead of 32 bit floats. I use this personally for orbital mechanics math, but it should serve any project requiring large numbers with high precision, without having to recompile the Godot engine to convert all Vector2 to double precision.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages