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MMDGenshin Public
Forked from Hoyotoon/MMDGenshinShader written for MMD to replicate the visual style of Genshin Impact
HLSL UpdatedOct 17, 2023 -
saba Public
Forked from benikabocha/sabaOpenGL Viewer (OBJ PMD PMX)
C++ MIT License UpdatedSep 21, 2023 -
Cauldron Public
Forked from GPUOpen-LibrariesAndSDKs/CauldronA simple framework for rapid prototyping on Vulkan or Direct3D 12
C++ MIT License UpdatedSep 8, 2023 -
flower Public
Forked from qiutang98/flowerMiku fan-made free MikuMikuDacne renderer
C++ MIT License UpdatedJul 3, 2023 -
ray-mmd Public
Forked from ray-cast/ray-mmd🎨 The project is designed to create a physically-based rendering at mikumikudance.
HLSL Other UpdatedJun 17, 2023 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedMay 24, 2023 -
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thunder Public
Forked from thunder-engine/thunderAn open-source game engine is written in C++ with a flexible architecture
C++ Apache License 2.0 UpdatedDec 31, 2022 -
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Esoterica Public
Forked from BobbyAnguelov/EsotericaEsoterica Engine
C++ MIT License UpdatedOct 13, 2022 -
DirectX-Graphics-Samples Public
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
C++ MIT License UpdatedMay 12, 2022 -
JoltPhysics Public
Forked from jrouwe/JoltPhysicsA multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
C++ MIT License UpdatedApr 23, 2022 -
tech-interview-handbook Public
Forked from yangshun/tech-interview-handbook💯 Curated interview preparation materials for busy engineers
JavaScript MIT License UpdatedMar 31, 2022 -
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
C++ Other UpdatedMar 30, 2022 -
KRG Public
Forked from rmxbalanque/KRGKruger Prototype Game Engine
C++ MIT License UpdatedMar 13, 2022 -
enkiTS Public
Forked from dougbinks/enkiTSA permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
C++ zlib License UpdatedMar 3, 2022 -
THREE.js-PathTracing-Renderer Public
Forked from erichlof/THREE.js-PathTracing-RendererReal-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
JavaScript Creative Commons Zero v1.0 Universal UpdatedFeb 16, 2022 -
optick Public
Forked from bombomby/optickC++ Profiler For Games
C# MIT License UpdatedFeb 14, 2022 -
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FlyCube Public
Forked from andrejnau/FlyCubeGraphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
C++ UpdatedJan 5, 2022 -
lightmapper Public
Forked from ands/lightmapperA C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
C UpdatedJan 3, 2022 -
KrkrExtract Public
Forked from xmoezzz/KrkrExtractA tool that can extract and pack krkr2 and krkrz's xp3 files
C++ UpdatedJan 1, 2022 -
Joint-Limits Public
Forked from orangeduck/Joint-LimitsSource code for the article "Joint Limits"
C++ MIT License UpdatedNov 11, 2021 -
Real-Time-Rendering-4th-Bibliography-Collection Public
Forked from QianMo/Real-Time-Rendering-4th-Bibliography-CollectionReal-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
HTML MIT License UpdatedOct 31, 2021 -
SHADERed Public
Forked from dfranx/SHADERedLightweight, cross-platform & full-featured shader IDE
C++ MIT License UpdatedOct 25, 2021 -
Motion-Matching Public
Forked from orangeduck/Motion-MatchingSource code for the article "Code vs Data Driven Displacement"
C MIT License UpdatedOct 24, 2021 -
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XeGTAO Public
Forked from GameTechDev/XeGTAOAn implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C++ MIT License UpdatedOct 7, 2021