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Savegame dialog: 'Enter' while editing a name is equivalent to pressi…
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…ng the ok button
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scrawl committed Feb 1, 2014
1 parent dea9d21 commit 63284d2
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Showing 2 changed files with 7 additions and 0 deletions.
6 changes: 6 additions & 0 deletions apps/openmw/mwgui/savegamedialog.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ namespace MWGui
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
}

void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
Expand All @@ -43,6 +44,11 @@ namespace MWGui
onOkButtonClicked(mOkButton);
}

void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox *sender)
{
onOkButtonClicked(mOkButton);
}

void SaveGameDialog::open()
{
WindowModal::open();
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1 change: 1 addition & 0 deletions apps/openmw/mwgui/savegamedialog.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@ namespace MWGui
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
void onEditSelectAccept (MyGUI::EditBox* sender);

void fillSaveList();

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