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12 stars written in C#
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Demo Project using the Universal RP from Unity3D

C# 2,574 961 Updated Aug 6, 2024

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

C# 2,079 413 Updated Apr 24, 2023

Visual Effect Graph - Samples Project

C# 1,909 396 Updated Nov 19, 2024

A bunch of custom passes made for HDRP

C# 1,319 141 Updated Dec 19, 2024

Simple examples of Unity shader graphs.

C# 1,183 110 Updated Nov 16, 2018

Reusable RendererFeature of MobileScreenSpacePlanarReflection

C# 1,071 156 Updated Nov 14, 2022

Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…

C# 598 75 Updated Apr 4, 2024

Custom Nodes for Unity Shader Graph

C# 594 52 Updated May 15, 2021

Unity legacy Edge Detect image effect ported to Post Processing Stack v2

C# 299 32 Updated Oct 27, 2019

Image effects for post processing stack created with shader graph for Unity

C# 168 18 Updated Apr 6, 2021

Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additional lights.

C# 54 2 Updated Nov 13, 2018

Custom nodes for Shader Graph

C# 31 2 Updated Mar 22, 2018