Stars
Stable Diffusion built-in to Blender
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
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Reusable RendererFeature of MobileScreenSpacePlanarReflection
A bunch of custom passes made for HDRP
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Blender addon for working more precisely with vertex colours.
Unity legacy Edge Detect image effect ported to Post Processing Stack v2
Fork of original GoB script (I just added some fixes)
Community made extras for Amplify Shader Editor
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Demo Project using the Universal RP from Unity3D
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Powerful, deeply optimized real-time planar mirror in Unity.
Additionnal function nodes for shading in Unity using AmplifyShader plugin
ShaderGraph Examples for Unity 2018.1.
Simple examples of Unity shader graphs.
Image effects for post processing stack created with shader graph for Unity
These are two refractive materials made with shader graph for LWRP
A library of Shaders created using Unity's Shader Graph.
Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additional lights.