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mrdoob committed Jul 6, 2011
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31 changes: 24 additions & 7 deletions README.md
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### Change Log ###

2011 07 06 - **r42** (277.852 KB, gzip, gzip: 69.469 KB)

* Added `AnaglypWebGLRenderer` and `CrosseyedWebGLRenderer`. ([mrdoob](http://github.com/mrdoob), [alteredq](http://github.com/alteredq) and [marklundin](http://github.com/marklundin))
* Added `TextGeometry`. ([zz85](http://github.com/zz85) and [alteredq](http://github.com/alteredq))
* Added `setViewOffset` method to `Camera`. ([greggman](http://github.com/greggman))
* Renamed geometries to `*Geometry`. ([mrdoob](http://github.com/mrdoob))
* Improved Blender exporter. ([alteredq](http://github.com/alteredq), [sweetfish](http://github.com/sweetfish) and [Jhonnyg](https://github.com/Jhonnyg))
* Added Blender 2.58 exporter. ([georgik](http://github.com/georgik))
* Fixed `Matrix4.multiply()`. (thanks [lukem1](http://github.com/lukem1))
* Added support for additional Euler rotation orders in `Matrix4`. ([rectalogic](http://github.com/rectalogic))
* Renamed `QuakeCamera` to `FirstPersonCamera`. ([chriskillpack](http://github.com/chriskillpack))
* Improved Normal Map Shader. ([alteredq](http://github.com/alteredq))
* `Collision` now supports `Object3D.flipSided` and `Object3D.doubleSided`. ([NINE78](http://github.com/NINE78))
* Removed most of `SeceneUtils` methods. ([mrdoob](http://github.com/mrdoob))
* Removed `Sound` object and `SoundRenderer`. ([mrdoob](http://github.com/mrdoob))


2011 05 31 - **r41/ROME** (265.317 KB, gzip: 64.849 KB)

(Up to this point, some [rome](http://ro.me) specific features managed to get in the lib. The aim is to clean this up in next revisions.)
Expand All @@ -142,19 +159,19 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* Fixes on WebGL attributes. ([alteredq](http://github.com/alteredq) and [empaempa](http://github.com/empaempa))
* Reduced overall memory footprint. ([mrdoob](http://github.com/mrdoob))
* Added `Face4` support to `CollisionSystem`. ([NINE78](http://github.com/NINE78))
* Made Blender exporter work on 2.57. ([remoe](https://github.com/remoe))
* Added `Particle` support to `Ray`. ([mrdoob](http://github.com/mrdoob) and [jaycrossler](https://github.com/jaycrossler))
* Added Blender 2.57 exporter. ([remoe](http://github.com/remoe))
* Added `Particle` support to `Ray`. ([mrdoob](http://github.com/mrdoob) and [jaycrossler](http://github.com/jaycrossler))
* Improved `Ray.intersectObject` performance by checking boundingSphere first. ([mrdoob](http://github.com/mrdoob))
* Added `TrackballCamera. ([egraether](https://github.com/egraether))
* Added `TrackballCamera`. ([egraether](http://github.com/egraether))
* Added `repeat` and `offset` properties to `Texture`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
* Cleaned up `Vector2`, `Vector3` and `Vector4`. ([egraether](https://github.com/egraether))
* Cleaned up `Vector2`, `Vector3` and `Vector4`. ([egraether](http://github.com/egraether))


2011 04 24 - **r40** (263.774 KB, gzip: 64.320 KB)

* Fixed `Object3D.lookAt`. ([mrdoob](http://github.com/mrdoob))
* More and more Blender exporter goodness. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob))
* Improved `CollisionSystem`. ([drojdjou](https://github.com/drojdjou) and [alteredq](http://github.com/alteredq))
* Improved `CollisionSystem`. ([drojdjou](http://github.com/drojdjou) and [alteredq](http://github.com/alteredq))
* Fixes on WebGLRenderer. ([empaempa](http://github.com/empaempa))
* Added `Trident` object. ([sroucheray](http://github.com/sroucheray))
* Added `data` object to Renderers for getting number of vertices/faces/callDraws from last render. ([mrdoob](http://github.com/mrdoob))
Expand Down Expand Up @@ -238,7 +255,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* `Scene` now supports `Fog` and `FogExp2`. `WebGLRenderer` only right now. ([alteredq](http://github.com/alteredq))
* Added `setClearColor( hex, opacity )` to `WebGLRenderer` and `CanvasRenderer` ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob))
* `WebGLRenderer` shader system refactored improving performance. ([alteredq](http://github.com/alteredq))
* `Projector` now does frustum culling of all the objects using their sphereBoundingBox. (thx [errynp](https://github.com/errynp))
* `Projector` now does frustum culling of all the objects using their sphereBoundingBox. (thx [errynp](http://github.com/errynp))
* `material` property changed to `materials` globaly.


Expand Down Expand Up @@ -272,7 +289,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
* `Loader` class allows load geometry asynchronously at runtime. ([alteredq](http://github.com/alteredq))
* `MeshPhongMaterial` working with `WebGLRenderer`. ([alteredq](http://github.com/alteredq))
* Support for *huge* objects. Max 500k polys and counting. ([alteredq](http://github.com/alteredq))
* `Projector.unprojectVector` and `Ray` class to check intersections with faces (based on [mindlapse](https://github.com/mindlapse) work)
* `Projector.unprojectVector` and `Ray` class to check intersections with faces (based on [mindlapse](http://github.com/mindlapse) work)
* Fixed `Projector` z-sorting (not as jumpy anymore).
* Fixed Orthographic projection (was y-inverted).
* Hmmm.. lib file size starting to get too big...
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