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Create an abstract interface for write batches
Summary: WriteBatch and WriteBatchWithIndex now both inherit from a common abstract base class. This makes it easier to write code that is agnostic toward the implementation of the particular write batch. In particular, I plan on utilizing this abstraction to allow transactions to support using either implementation of a write batch. Test Plan: modified existing WriteBatchWithIndex tests to test new functions. Running all tests. Reviewers: igor, rven, yhchiang, sdong Reviewed By: sdong Subscribers: dhruba, leveldb Differential Revision: https://reviews.facebook.net/D34017
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// Copyright (c) 2015, Facebook, Inc. All rights reserved. | ||
// This source code is licensed under the BSD-style license found in the | ||
// LICENSE file in the root directory of this source tree. An additional grant | ||
// of patent rights can be found in the PATENTS file in the same directory. | ||
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#include "rocksdb/slice.h" | ||
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namespace rocksdb { | ||
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Slice::Slice(const SliceParts& parts, std::string* buf) { | ||
size_t length = 0; | ||
for (int i = 0; i < parts.num_parts; ++i) { | ||
length += parts.parts[i].size(); | ||
} | ||
buf->reserve(length); | ||
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for (int i = 0; i < parts.num_parts; ++i) { | ||
buf->append(parts.parts[i].data(), parts.parts[i].size()); | ||
} | ||
data_ = buf->data(); | ||
size_ = buf->size(); | ||
} | ||
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} // namespace rocksdb |
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// Copyright (c) 2015, Facebook, Inc. All rights reserved. | ||
// This source code is licensed under the BSD-style license found in the | ||
// LICENSE file in the root directory of this source tree. An additional grant | ||
// of patent rights can be found in the PATENTS file in the same directory. | ||
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#include "rocksdb/write_batch_base.h" | ||
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#include <string> | ||
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#include "rocksdb/slice.h" | ||
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namespace rocksdb { | ||
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// Simple implementation of SlicePart variants of Put(). Child classes | ||
// can override these method with more performant solutions if they choose. | ||
void WriteBatchBase::Put(ColumnFamilyHandle* column_family, | ||
const SliceParts& key, const SliceParts& value) { | ||
std::string key_buf, value_buf; | ||
Slice key_slice(key, &key_buf); | ||
Slice value_slice(value, &value_buf); | ||
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Put(column_family, key_slice, value_slice); | ||
} | ||
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void WriteBatchBase::Put(const SliceParts& key, const SliceParts& value) { | ||
std::string key_buf, value_buf; | ||
Slice key_slice(key, &key_buf); | ||
Slice value_slice(value, &value_buf); | ||
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Put(key_slice, value_slice); | ||
} | ||
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void WriteBatchBase::Delete(ColumnFamilyHandle* column_family, | ||
const SliceParts& key) { | ||
std::string key_buf; | ||
Slice key_slice(key, &key_buf); | ||
Delete(column_family, key_slice); | ||
} | ||
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void WriteBatchBase::Delete(const SliceParts& key) { | ||
std::string key_buf; | ||
Slice key_slice(key, &key_buf); | ||
Delete(key_slice); | ||
} | ||
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} // namespace rocksdb |
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// Copyright (c) 2015, Facebook, Inc. All rights reserved. | ||
// This source code is licensed under the BSD-style license found in the | ||
// LICENSE file in the root directory of this source tree. An additional grant | ||
// of patent rights can be found in the PATENTS file in the same directory. | ||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. See the AUTHORS file for names of contributors. | ||
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#pragma once | ||
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namespace rocksdb { | ||
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class Slice; | ||
class ColumnFamilyHandle; | ||
class WriteBatch; | ||
struct SliceParts; | ||
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// Abstract base class that defines the basic interface for a write batch. | ||
// See WriteBatch for a basic implementation and WrithBatchWithIndex for an | ||
// indexed implemenation. | ||
class WriteBatchBase { | ||
public: | ||
virtual ~WriteBatchBase() {} | ||
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// Store the mapping "key->value" in the database. | ||
virtual void Put(ColumnFamilyHandle* column_family, const Slice& key, | ||
const Slice& value) = 0; | ||
virtual void Put(const Slice& key, const Slice& value) = 0; | ||
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// Variant of Put() that gathers output like writev(2). The key and value | ||
// that will be written to the database are concatentations of arrays of | ||
// slices. | ||
virtual void Put(ColumnFamilyHandle* column_family, const SliceParts& key, | ||
const SliceParts& value); | ||
virtual void Put(const SliceParts& key, const SliceParts& value); | ||
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// Merge "value" with the existing value of "key" in the database. | ||
// "key->merge(existing, value)" | ||
virtual void Merge(ColumnFamilyHandle* column_family, const Slice& key, | ||
const Slice& value) = 0; | ||
virtual void Merge(const Slice& key, const Slice& value) = 0; | ||
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// If the database contains a mapping for "key", erase it. Else do nothing. | ||
virtual void Delete(ColumnFamilyHandle* column_family, const Slice& key) = 0; | ||
virtual void Delete(const Slice& key) = 0; | ||
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// variant that takes SliceParts | ||
virtual void Delete(ColumnFamilyHandle* column_family, const SliceParts& key); | ||
virtual void Delete(const SliceParts& key); | ||
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// Append a blob of arbitrary size to the records in this batch. The blob will | ||
// be stored in the transaction log but not in any other file. In particular, | ||
// it will not be persisted to the SST files. When iterating over this | ||
// WriteBatch, WriteBatch::Handler::LogData will be called with the contents | ||
// of the blob as it is encountered. Blobs, puts, deletes, and merges will be | ||
// encountered in the same order in thich they were inserted. The blob will | ||
// NOT consume sequence number(s) and will NOT increase the count of the batch | ||
// | ||
// Example application: add timestamps to the transaction log for use in | ||
// replication. | ||
virtual void PutLogData(const Slice& blob) = 0; | ||
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// Clear all updates buffered in this batch. | ||
virtual void Clear() = 0; | ||
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// Covert this batch into a WriteBatch. This is an abstracted way of | ||
// converting any WriteBatchBase(eg WriteBatchWithIndex) into a basic | ||
// WriteBatch. | ||
virtual WriteBatch* GetWriteBatch() = 0; | ||
}; | ||
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} // namespace rocksdb |
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