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A language-independent scripting engine for Unity and .NET using WebAssembly.
A Unity package for handling advanced 25-slice sprites.
Script for drawing sprite from Text Mesh Pro atlases in UGUI
High performance Lua interpreter implemented in C# for .NET and Unity
Usefull Unity tool for animating UI with just drag and drop
UI Tutorial Mask is a component for highlighting specific objects over darkened background for Unity UI (uGUI)
Fluent migrations framework for .NET
Cross-engine tool for lossless compression of sprites with identical areas
A powerful automation tool for quickly and easily generating builds with Unity.
Lightning-fast and Zero Allocation Tween Library for Unity.
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let'…
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
Tool that converts SpriteAtlas to TextMeshPro Sprite asset
Tool for analyzing materials and shaders used in scenes
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Stateful UI - A library for structured state-based UI development in Unity
Double replacement for numbers that go over 1e308
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
C# 11 "Required Members" for Unity
Creates code changes animation based on version files (I use it this project for code animations in my tutorial videos
Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
A high performance implementation of Mediator pattern in .NET using source generators.
A GOAP (Goal Oriented Action Planning) AI library, written in C#.
Alternative to built-in filters using lambdas for Morpeh ECS.
Reactivity for Morpeh ECS