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Merge pull request Ludeon#55 from cainiaowu/a16
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update key
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duduluu authored Dec 21, 2016
2 parents bf541d8 + ea8adeb commit 4fa7dee
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Showing 9 changed files with 104 additions and 103 deletions.
10 changes: 5 additions & 5 deletions Keyed/Dialogs_Various.xml
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<!-- Player faction naming -->
<NamePlayerFactionMessage>{0}觉得你应该给你的派系取一个名字。它叫什么比较好?</NamePlayerFactionMessage>
<PlayerFactionGainsName>你的派系现在被命名为{0}.</PlayerFactionGainsName>
<PlayerFactionGainsName>你的派系现在被命名为{0}</PlayerFactionGainsName>
<PlayerFactionNameIsInvalid>这个派系名称无效。</PlayerFactionNameIsInvalid>

<!-- Player faction base naming -->
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<MiscRecordsCategory>杂项</MiscRecordsCategory>
<Addictiveness>成瘾性</Addictiveness>
<PackAnimal>驮运动物</PackAnimal>
<PackAnimalExplanation>无论这种动物是否适合在远行队中用于长途运输物品。</PackAnimalExplanation>
<PackAnimalExplanation>这种动物是否适合在远行队中长途运输物品。</PackAnimalExplanation>

<!-- Trade -->
<PositiveBuysNegativeSells>正数购买\n负数出售</PositiveBuysNegativeSells>
Expand Down Expand Up @@ -225,7 +225,7 @@
<TradeWithFactionBaseBonus>与派系基地交易加成</TradeWithFactionBaseBonus>
<minimum>最小值</minimum>
<FinalPrice>最终价格</FinalPrice>
<TradeMassUsageTooltip>最终载重占用与载重能力</TradeMassUsageTooltip>
<TradeMassUsageTooltip>最终载重占用与载重能力</TradeMassUsageTooltip>

<!-- Form caravan -->
<FormCaravan>组建远行队</FormCaravan>
Expand Down Expand Up @@ -341,7 +341,7 @@
<NoGrowerCanPlant>播种{0}最低需要{1}级种植技能。\n\n你没有达到该技能要求的种植者,因此这种植物将不会被播种。</NoGrowerCanPlant>

<!-- Abandon home -->
<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要废弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要遗弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>

<!-- Move caravan and leave prisoners and animals behind -->
<ConfirmLeavePrisonersOrAnimalsBehind>该区域内还有一些囚犯和动物,而且这是他们现在唯一可以加入的远行队。\n\n如果你移动你的远行队,这些囚犯和动物在你回来之前将不能离开这里。 囚犯们会开始逃跑,但是你的动物会等你回来。\n\n如果你决定稍作等待,他们会试着尽快加入你的远行队。\n\n确定要移动远行队吗?</ConfirmLeavePrisonersOrAnimalsBehind>
Expand All @@ -354,6 +354,6 @@
<ConfirmAbandonPawnDialog_IndividualThoughts>抛下{0}将会导致这些人有以下这些想法:</ConfirmAbandonPawnDialog_IndividualThoughts>

<!-- Send transport pods which are not completely loaded -->
<ConfirmSendNotCompletelyLoadedPods>发射组群并没有满载。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
<ConfirmSendNotCompletelyLoadedPods>发射组并没有完成装载进程。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>

</LanguageData>
34 changes: 17 additions & 17 deletions Keyed/FloatMenu.xml
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Expand Up @@ -8,13 +8,13 @@
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
<CannotUseFull>无法使用(已满)</CannotUseFull>
<LeaderUnavailable>leader {0} is unavailable</LeaderUnavailable>
<LeaderUnavailable>首领{0}不可用</LeaderUnavailable>

<FireAt>射击{0}</FireAt>

<OutOfRange>超出射程</OutOfRange>
<CannotHitTarget>无法击中目标</CannotHitTarget>
<IsIncapableOfViolenceLower>{0}无法行使暴力</IsIncapableOfViolenceLower>
<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>

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<Reserved>已预留给其他人。</Reserved>
<ReservedBy>已预留给{0}。</ReservedBy>
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
<TooHeavy>太重</TooHeavy>
<TooHeavy>过重</TooHeavy>

<Incapable>无法胜任</Incapable>
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
Expand All @@ -84,21 +84,21 @@
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>

<CannotPickUp>无法拾取{0}</CannotPickUp>
<CannotPickUpAll>无法拾取所有的{0}</CannotPickUpAll>
<CannotPickUpAll>无法拾取{0}(所有)</CannotPickUpAll>
<PickUp>拾取{0}</PickUp>
<PickUpAll>拾取{0} (全部)</PickUpAll>
<PickUpSome>拾取{0}...</PickUpSome>
<PickUpCount>拾取{0}x{{0}}</PickUpCount>
<PickUpAll>拾取{0}(所有)</PickUpAll>
<PickUpSome>拾取{0}</PickUpSome>
<PickUpCount>拾取{0} x{{0}}</PickUpCount>

<CannotGiveToPackAnimal>你的动物无法携带{0}</CannotGiveToPackAnimal>
<CannotGiveToPackAnimalAll>你的动物无法携带全部的{0}</CannotGiveToPackAnimalAll>
<GiveToPackAnimal>将{0}交给你的动物携带</GiveToPackAnimal>
<GiveToPackAnimalAll>将{0}(全部)交给你的动物携带</GiveToPackAnimalAll>
<GiveToPackAnimalSome>将{0}交给动物携带...</GiveToPackAnimalSome>
<GiveToPackAnimalCount>携带物品{0} x{{0}}</GiveToPackAnimalCount>
<CannotGiveToPackAnimal>无法将{0}交给动物携带</CannotGiveToPackAnimal>
<CannotGiveToPackAnimalAll>无法将{0}(所有)交给动物携带</CannotGiveToPackAnimalAll>
<GiveToPackAnimal>将{0}交给动物携带</GiveToPackAnimal>
<GiveToPackAnimalAll>将{0}(所有)交给动物携带</GiveToPackAnimalAll>
<GiveToPackAnimalSome>将{0}交给动物携带</GiveToPackAnimalSome>
<GiveToPackAnimalCount>{0} x{{0}}交给动物携带</GiveToPackAnimalCount>

<CannotCarryToExit>无法带着{0}离开此区域</CannotCarryToExit>
<CarryToExit>携带{0}离开此区域</CarryToExit>
<CannotCarryToExit>无法携带{0}离开该地区</CannotCarryToExit>
<CarryToExit>携带{0}离开该地区</CarryToExit>

<Strip>剥光{0}</Strip>
<CannotStrip>无法剥光{0}</CannotStrip>
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<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>

<DropAtEdge>Drop at edge</DropAtEdge>
<DropInCenter>Drop in center</DropInCenter>
<DropAtEdge>空投至边缘</DropAtEdge>
<DropInCenter>空投至中心</DropInCenter>

<!--<Deposit>将{0}放置到{1}</Deposit>-->
<!--<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>-->
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53 changes: 27 additions & 26 deletions Keyed/GameplayCommands.xml
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Expand Up @@ -78,7 +78,7 @@

<!-- Artillery -->
<CommandSetForceAttackTarget>强制攻击</CommandSetForceAttackTarget>
<CommandSetForceAttackTargetDesc>将此炮塔设置为持续强制攻击目标。</CommandSetForceAttackTargetDesc>
<CommandSetForceAttackTargetDesc>选择此炮塔不断尝试强制攻击的目标。</CommandSetForceAttackTargetDesc>
<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
<CommandStopForceAttackDesc>停止强制攻击目标并允许此炮塔自由选择目标开火。</CommandStopForceAttackDesc>
<CommandStopAttackFailNotForceAttacking>当前无强制攻击目标。</CommandStopAttackFailNotForceAttacking>
Expand Down Expand Up @@ -149,82 +149,83 @@

<!-- Form caravan -->
<CommandFormCaravan>组建远行队</CommandFormCaravan>
<CommandFormCaravanDesc>将殖民者组成一支队伍,从而可以前往新的区域。殖民者会带着你指定的物资和随行动物,离开当前区域,并等待您的下一步指示。</CommandFormCaravanDesc>
<CommandFormCaravanDesc>组建一支可以前往新地区的殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前地区,并等待您的下一步指示。</CommandFormCaravanDesc>

<!-- Reform caravan -->
<CommandReformCaravan>重组远行队</CommandReformCaravan>
<CommandReformCaravanDesc>重新组建一支殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前区域,并等待您的下一步指示。</CommandReformCaravanDesc>
<CommandReformCaravanDesc>重新组建一支殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前地区,并等待您的下一步指示。</CommandReformCaravanDesc>
<CommandReformCaravanFailHostilePawns>此地区内尚有敌人存在。</CommandReformCaravanFailHostilePawns>

<!-- Split caravan -->
<CommandSplitCaravan>拆分</CommandSplitCaravan>
<CommandSplitCaravanDesc>将远行队一分为二,随后当远行队接近时会自动合并。</CommandSplitCaravanDesc>
<CommandSplitCaravanDesc>将该远行队拆分为两只远行队,两只临近的远行队可以被重新合并成一只。</CommandSplitCaravanDesc>

<!-- Merge caravan -->
<CommandMergeCaravans>合并</CommandMergeCaravans>
<CommandMergeCaravansDesc>合并选中的远行队。</CommandMergeCaravansDesc>

<!-- Settle -->
<CommandSettle>定居</CommandSettle>
<CommandSettleDesc>在这一区域定居,你的殖民者将会进入此区域并建立新的家园。</CommandSettleDesc>
<CommandSettleFailOtherWorldObjectsHere>仅在此单元格区域内只有你的远行队存在的情况下才能够在这里定居。</CommandSettleFailOtherWorldObjectsHere>
<CommandSettleFailAlreadyHaveBase>您的派系只能拥有一个基地</CommandSettleFailAlreadyHaveBase>
<CommandSettleDesc>在该地区定居,你的殖民者将会进入该地区并建立新的殖民地。</CommandSettleDesc>
<CommandSettleFailOtherWorldObjectsHere>只有在此单元格区域内仅有你的远行队存在时才能够在该地区定居。</CommandSettleFailOtherWorldObjectsHere>
<CommandSettleFailAlreadyHaveBase>你的派系只能拥有一个殖民地。</CommandSettleFailAlreadyHaveBase>
<CommandSettleFailReachedMaximumNumberOfBases>殖民地数量已达上限。</CommandSettleFailReachedMaximumNumberOfBases>

<!-- Abandon home -->
<CommandAbandonHome>遗弃</CommandAbandonHome>
<CommandAbandonHomeDesc>将这一区域遗弃。遗弃之后该区域将不可访问,您将永远无法重新回到这里。放弃您的家园后,您可以为您的远行队指定一个新的区域定居。</CommandAbandonHomeDesc>
<CommandAbandonHomeFailAllColonistsThere>你的所有殖民者还留在那里。</CommandAbandonHomeFailAllColonistsThere>
<CommandAbandonHomeDesc>将该地区遗弃。遗弃之后该区域将不可访问,你将永远无法回到这里。遗弃现有的殖民地后,你可以为远行队指定一个新地区定居。</CommandAbandonHomeDesc>
<CommandAbandonHomeFailAllColonistsThere>你所有的殖民者都还留在该地区。</CommandAbandonHomeFailAllColonistsThere>

<!-- Cancel forming caravan -->
<CommandCancelFormingCaravan>取消组建远行队</CommandCancelFormingCaravan>
<CommandCancelFormingCaravanDesc>终止组建远行队。</CommandCancelFormingCaravanDesc>

<!-- Show map -->
<CommandShowMap>放大</CommandShowMap>
<CommandShowMapDesc>放大至该区域。</CommandShowMapDesc>
<CommandShowMapDesc>放大至该地区。</CommandShowMapDesc>

<!-- Trade -->
<CommandTrade>贸易</CommandTrade>
<CommandTradeDesc>与此派系进行贸易。</CommandTradeDesc>
<CommandTradeFailNoNegotiator>缺少意识清醒、非伤残的谈判代表。</CommandTradeFailNoNegotiator>
<CommandTradeFailNoNegotiator>缺少意识清醒、精神正常的谈判代表。</CommandTradeFailNoNegotiator>
<!-- broken = mental break -->

<!-- Take off -->
<CommandTakeOff>起飞</CommandTakeOff>
<CommandTakeOff>发射飞船</CommandTakeOff>
<CommandTakeOffDesc>登船并逃离这颗星球。</CommandTakeOffDesc>
<CommandTakeOffConfirmation>你确定要发射飞船吗?\n\n该区域内的人将逃离这颗星球,其他区域的将会被留下。</CommandTakeOffConfirmation>
<CommandTakeOffConfirmation>你确定要发射飞船吗?\n\n所有在该地区内的殖民者都将逃离这颗星球,其他人都将会被留下。</CommandTakeOffConfirmation>

<!-- Set target fuel level -->
<CommandSetTargetFuelLevel>设置目标燃料量</CommandSetTargetFuelLevel>
<CommandSetTargetFuelLevelDesc>指定该目标的燃料量。殖民者会尝试为其加注燃料直到达到目标燃料量。</CommandSetTargetFuelLevelDesc>
<CommandSetTargetFuelLevelDesc>指定目标燃料量。殖民者会尝试为其加注燃料至目标燃料量。</CommandSetTargetFuelLevelDesc>

<!-- Cancel load -->
<CommandCancelLoad>取消装载</CommandCancelLoad>
<CommandCancelLoadDesc>取消当前人员或物品的装载任务,并弹出所有已装载的物品。</CommandCancelLoadDesc>
<CommandCancelLoadDesc>取消当前人员或物品的装载任务,并卸载所有已装载的物品。</CommandCancelLoadDesc>

<!-- Launch group -->
<CommandLaunchGroup>发射运输舱群组</CommandLaunchGroup>
<CommandLaunchGroupDesc>初始化用于发射此运输舱组群的标靶程序。下一步为选择目标。运输舱会自动飞向目的地并降落在一起。 </CommandLaunchGroupDesc>
<CommandLaunchGroupFailNotConnectedToFuelingPort>本组群中部分运输舱未连接至燃料供给端。</CommandLaunchGroupFailNotConnectedToFuelingPort>
<CommandLaunchGroupFailNoFuel>本组群中部分运输舱发射器缺少燃料。</CommandLaunchGroupFailNoFuel>
<CommandLaunchGroup>运输舱发射组</CommandLaunchGroup>
<CommandLaunchGroupDesc>启动发射多个运输舱的目标定位程序。下一步将选择目的地。同一组运输舱会自动飞向目的地并一起降落。 </CommandLaunchGroupDesc>
<CommandLaunchGroupFailNotConnectedToFuelingPort>本发射组中部分运输舱未连接至燃料供给端。</CommandLaunchGroupFailNotConnectedToFuelingPort>
<CommandLaunchGroupFailNoFuel>本发射组中部分运输舱发射器缺少燃料。</CommandLaunchGroupFailNoFuel>
<CommandLaunchGroupFailUnderRoof>部分运输舱发射器处于屋顶下。</CommandLaunchGroupFailUnderRoof>

<!-- Load transporter -->
<CommandLoadTransporter>装载发射组群:{0}</CommandLoadTransporter>
<CommandLoadTransporterDesc>将选中的运输舱定义为一个发射组群。打开装载对话框来决定将什么装载于内。</CommandLoadTransporterDesc>
<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接到燃料供给端。</CommandLoadTransporterFailNotConnectedToFuelingPort>
<CommandLoadTransporter>装载发射组:{0}</CommandLoadTransporter>
<CommandLoadTransporterDesc>将选中的运输舱定义为一个发射组。打开装载对话框来设置所装载的货物及人员。</CommandLoadTransporterDesc>
<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接至燃料供给端。</CommandLoadTransporterFailNotConnectedToFuelingPort>
<CommandLoadTransporterFailNoFuel>运输舱发射器缺少燃料。</CommandLoadTransporterFailNoFuel>

<!-- Select previous transporter -->
<CommandSelectPreviousTransporter>选择前一个运输舱</CommandSelectPreviousTransporter>
<CommandSelectPreviousTransporterDesc>选择本组群中的前一个运输舱。</CommandSelectPreviousTransporterDesc>
<CommandSelectPreviousTransporter>选择上一个运输舱</CommandSelectPreviousTransporter>
<CommandSelectPreviousTransporterDesc>选择本发射组中的上一个运输舱。</CommandSelectPreviousTransporterDesc>

<!-- Select all transporters -->
<CommandSelectAllTransporters>选择发射组群</CommandSelectAllTransporters>
<CommandSelectAllTransporters>选择发射组</CommandSelectAllTransporters>
<CommandSelectAllTransportersDesc>选择本发射组内的所有运输舱。</CommandSelectAllTransportersDesc>

<!-- Select next transporter -->
<CommandSelectNextTransporter>选择下一个运输舱</CommandSelectNextTransporter>
<CommandSelectNextTransporterDesc>选择本组群中的下一个运输舱。</CommandSelectNextTransporterDesc>
<CommandSelectNextTransporterDesc>选择本发射组中的下一个运输舱。</CommandSelectNextTransporterDesc>

</LanguageData>
8 changes: 4 additions & 4 deletions Keyed/ITabs.xml
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Expand Up @@ -40,7 +40,7 @@
<PrisonerAttemptRecruit>尝试招募</PrisonerAttemptRecruit>
<PrisonerRelease>释放</PrisonerRelease>
<PrisonerExecution>处决</PrisonerExecution>
<ConsideredGuilty>Considered guilty (expires in {0})</ConsideredGuilty>
<ConsideredGuilty>被判有罪({0}后消失)</ConsideredGuilty>


<!-- Medical - general -->
Expand All @@ -60,8 +60,8 @@
<Communication>交流</Communication>
<Affects>影响</Affects>
<BleedingRate>失血速率</BleedingRate>
<TimeToDeath>{0}内死去</TimeToDeath>
<WontBleedOutSoon>脱离危险</WontBleedOutSoon>
<TimeToDeath>{0}后死亡</TimeToDeath>
<WontBleedOutSoon>无生命危险</WontBleedOutSoon>
<HealthOverview>概况</HealthOverview>
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
Expand Down Expand Up @@ -113,7 +113,7 @@

<!-- Gear tab -->
<AverageArmor>平均护甲</AverageArmor>
<MassCarried>负重: {0} / {1} kg</MassCarried>
<MassCarried>负重{0} / {1} kg</MassCarried>
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
<ArmorBlunt>钝器护甲</ArmorBlunt>
<ArmorSharp>利器护甲</ArmorSharp>
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6 changes: 3 additions & 3 deletions Keyed/Incidents.xml
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Expand Up @@ -105,7 +105,7 @@

<!-- Trader caravan -->
<LetterLabelTraderCaravanArrival>来自{0}的{1}</LetterLabelTraderCaravanArrival>
<LetterTraderCaravanArrival>一队来自{0}的贸易远行队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
<LetterTraderCaravanArrival>一队来自{0}的远行队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>

<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
Expand All @@ -117,10 +117,10 @@
<RansomDemand_Reject>拒绝</RansomDemand_Reject>

<!-- Journey -->
<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开边缘世界,飞向星空。</JourneyOffer>
<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开这个边缘世界,飞向星空。</JourneyOffer>

<!-- Caravan meeting -->
<CaravanMeeting>你的远行队和{0}的远行队和平地相遇了。另一个远行队构成:\n\n{1}</CaravanMeeting>
<CaravanMeeting>你的远行队和来自{0}的远行队和平地相遇了。另一个远行队构成:\n\n{1}</CaravanMeeting>
<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
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