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Add awesome pure js code
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8 changes: 8 additions & 0 deletions .bumpversion.cfg
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[bumpversion]
current_version = 0.0.0
commit = True
tag = True

[bumpversion:file:README.md]
search = version-{current_version}-orange.svg
replace = version-{new_version}-orange.svg
76 changes: 76 additions & 0 deletions CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

In the interest of fostering an open and welcoming environment, we as
contributors and maintainers pledge to making participation in our project and
our community a harassment-free experience for everyone, regardless of age, body
size, disability, ethnicity, sex characteristics, gender identity and expression,
level of experience, education, socio-economic status, nationality, personal
appearance, race, religion, or sexual identity and orientation.

## Our Standards

Examples of behavior that contributes to creating a positive environment
include:

* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members

Examples of unacceptable behavior by participants include:

* The use of sexualized language or imagery and unwelcome sexual attention or
advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic
address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Our Responsibilities

Project maintainers are responsible for clarifying the standards of acceptable
behavior and are expected to take appropriate and fair corrective action in
response to any instances of unacceptable behavior.

Project maintainers have the right and responsibility to remove, edit, or
reject comments, commits, code, wiki edits, issues, and other contributions
that are not aligned to this Code of Conduct, or to ban temporarily or
permanently any contributor for other behaviors that they deem inappropriate,
threatening, offensive, or harmful.

## Scope

This Code of Conduct applies both within project spaces and in public spaces
when an individual is representing the project or its community. Examples of
representing a project or community include using an official project e-mail
address, posting via an official social media account, or acting as an appointed
representative at an online or offline event. Representation of a project may be
further defined and clarified by project maintainers.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported by contacting the project team at [email protected]. All
complaints will be reviewed and investigated and will result in a response that
is deemed necessary and appropriate to the circumstances. The project team is
obligated to maintain confidentiality with regard to the reporter of an incident.
Further details of specific enforcement policies may be posted separately.

Project maintainers who do not follow or enforce the Code of Conduct in good
faith may face temporary or permanent repercussions as determined by other
members of the project's leadership.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see
https://www.contributor-covenant.org/faq
21 changes: 21 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2017 Uğur "vigo" Özyılmazel

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
46 changes: 46 additions & 0 deletions README.md
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![JavaScript](https://img.shields.io/badge/javascript-vanilla-yellow.svg)
![Version](https://img.shields.io/badge/version-0.0.0-orange.svg)
![Tailwind](https://img.shields.io/badge/tailwind_CSS-2.0.0-blue.svg)


# Learning Stimulus - Example 02

Basic filtering against collection of **Commodore 64** games. This is also what I’ve
learned/improved from [egghead.io][link-egghead] today. Thanks to Mert’s awesome
[Tailblocks][link-tailblocks]

---

## What’s New ?

**November 29, 2020, Corona Days**

- Create project

---

## Contributer(s)

* [Uğur "vigo" Özyılmazel](https://github.com/vigo) - Creator, maintainer

---

## Contribute

All PR’s are welcome!

1. `fork` (https://github.com/vigo/learning-stimulus-02/fork)
1. Create your `branch` (`git checkout -b my-feature`)
1. `commit` yours (`git commit -am 'Add XXX feature'`)
1. `push` your `branch` (`git push origin my-feature`)
1. Than create a new **Pull Request**!

---

## License

This project/example code is licensed under MIT


[link-egghead]: https://egghead.io/playlists/filter-a-collection-using-stimulus-a7d1
[link-tailblocks]: https://mertjf.github.io/tailblocks/
14 changes: 14 additions & 0 deletions Rakefile
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task :check_repo do
current_branch = `git rev-parse --abbrev-ref HEAD`.strip
any_changes = `git status -s | wc -l`.strip.to_i
abort "Repo is not clean, commit your changes first..." unless any_changes == 0
end

AVAILABLE_REVISIONS = ["major", "minor", "patch"]

desc "Bump version, default: patch"
task :bump, [:revision] => [:check_repo] do |_, args|
args.with_defaults(revision: "patch")
abort "Please provide valid revision: #{AVAILABLE_REVISIONS.join(',')}" unless AVAILABLE_REVISIONS.include?(args.revision)
system "bumpversion #{args.revision}"
end
35 changes: 35 additions & 0 deletions index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Commodore Games</title>
<link href="https://unpkg.com/tailwindcss@^2/dist/tailwind.min.css" rel="stylesheet">

<script src="https://unpkg.com/stimulus/dist/stimulus.umd.js"></script>
<script src="js/app.js"></script>
<script src="js/controllers/games_controller.js"></script>
</head>
<body>

<section class="text-gray-700 body-font" data-controller="games" data-games-filtered-count="0">
<div class="container px-5 py-24 mx-auto">
<div class="flex flex-col text-center w-full mb-12">
<h1 class="sm:text-3xl text-2xl font-medium title-font mb-4 text-gray-900">Commodore Games</h1>
<form>
<input
placeholder="Search game..."
type="text" id="name" name="name" class="w-2/4 bg-gray-100 rounded border border-gray-300 focus:border-indigo-500 text-base outline-none text-gray-700 py-1 px-3 leading-8 transition-colors duration-200 ease-in-out"
data-target="games.nameFilter"
data-action="input->games#filterCollection"
>
</form>
<span class="mt-2 hidden" data-target="games.foundNothing">Nothing found</span>
</div>

<div class="flex flex-wrap -m-4" data-target="games.collection"></div>
</div>
</section>

</body>
</html>
18 changes: 18 additions & 0 deletions js/app.js
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// app.js
const application = Stimulus.Application.start();

const gamesList = [
{name: "Impossible Mission", category: "COMMODORE 64", year: "1984"},
{name: "California Games", category: "COMMODORE 64", year: "1987"},
{name: "One Man and His Droid", category: "COMMODORE 16", year: "1985"},
{name: "Tom Thumb", category: "COMMODORE 16", year: "1986"},
{name: "Pets Rescue", category: "COMMODORE PLUS 4", year: "2018"},
{name: "Shadow of the Beast", category: "AMIGA 500", year: "1989"},
{name: "Alien Breed 3D", category: "AMIGA 1200", year: "1995"},
{name: "Alpharay", category: "COMMODORE PLUS 4", year: "2019"},
];


(() => {
console.log("ready...");
})();
87 changes: 87 additions & 0 deletions js/controllers/games_controller.js
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// games_controller.js

const GAME_UI_ELEMENT = `
<div class="lg:w-1/4 md:w-1/2 p-4 w-full" data-target="games.game">
<a class="block relative h-48 rounded overflow-hidden">
<img alt="" class="object-cover object-center w-full h-full block" src="" data-target="games.cover">
</a>
<div class="mt-4">
<h3 class="text-gray-500 text-xs tracking-widest title-font mb-1" data-target="games.category"></h3>
<h2 class="text-gray-900 title-font text-lg font-medium" data-target="games.name"></h2>
<p class="mt-1" data-target="games.year"></p>
</div>
</div>
`;

(() => {
const SANITIZED_INPUT_MAP = {
default: (input) => input.toLowerCase()
};

application.register("games", class extends Stimulus.Controller {
static get targets() {
return [ "collection", "nameFilter", "foundNothing", "game", "category", "name", "year", "cover" ];
}

initialize(){
console.log("initialize...");

gamesList.forEach((game, index) => {
this.collectionTarget.innerHTML += GAME_UI_ELEMENT;

this.nameTargets[index].textContent = game.name;
this.categoryTargets[index].textContent = game.category;
this.yearTargets[index].textContent = game.year;
let coverHeight = 260 + index;
this.coverTargets[index].src = `https://dummyimage.com/420x${coverHeight}`;
this.coverTargets[index].alt = `Cover of ${game.name} / ${game.category}`;
});
this.filteredCount = gamesList.length;
this.showHideNotFoundMessage();
}

connect(){
console.log("connected to dom...");
console.log("filteredCount", this.filteredCount);
}

showHideNotFoundMessage(){
console.log("alo", this.filteredCount);
let hasHiddenClass = this.foundNothingTarget.classList.contains("hidden");
console.log("hasHiddenClass", hasHiddenClass);

if(this.filteredCount == 0 && hasHiddenClass){
this.foundNothingTarget.classList.remove("hidden");
}
if(this.filteredCount > 0 && !hasHiddenClass){
this.foundNothingTarget.classList.add("hidden");
}
}

filterCollection(event){
const USER_INPUT = event.target.value;
const SANITIZED_INPUT = (SANITIZED_INPUT_MAP[event.target.name] || SANITIZED_INPUT_MAP['default'])(USER_INPUT);

this.filteredCount = 0;
this.gameTargets.forEach(element => {
let forceValue = !element.textContent.toLowerCase().includes(SANITIZED_INPUT);
if(!forceValue){
this.filteredCount++;
}
element.classList.toggle("hidden", forceValue);
});
this.showHideNotFoundMessage();
}

// getter
get filteredCount(){
return this.data.get("filteredCount")
}

// setter
set filteredCount(value){
this.data.set("filteredCount", value)
}

});
})()

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