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Inlined and optimized random number functions. Always precache the le…
…vels, even in the demos.
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@@ -58,4 +58,5 @@ usrhooks.obj | |
v_video.obj | ||
w_wad.obj | ||
wi_stuff.obj | ||
z_zone.obj | ||
z_zone.obj | ||
i_random.obj |
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#include "i_random.h" | ||
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byte rndtable[256] = { | ||
0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66, | ||
74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36, | ||
95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188, | ||
52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224, | ||
149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242, | ||
145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0, | ||
175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235, | ||
25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113, | ||
94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75, | ||
136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196, | ||
135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113, | ||
80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241, | ||
24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224, | ||
145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95, | ||
28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226, | ||
71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36, | ||
17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106, | ||
197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136, | ||
120, 163, 236, 249}; | ||
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byte rndindex = 0; | ||
byte prndindex = 0; | ||
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void I_ClearRandom(void) | ||
{ | ||
rndindex = prndindex = 0; | ||
} |
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#include "doomtype.h" | ||
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// | ||
// M_Random | ||
// Returns a 0-255 number | ||
// | ||
extern byte rndtable[256]; | ||
extern byte rndindex; | ||
extern byte prndindex; | ||
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// Which one is deterministic? | ||
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// Returns a number from 0 to 255, | ||
// from a lookup table. | ||
#define M_Random rndtable[++rndindex] | ||
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// As M_Random, but used only by the play simulation. | ||
#define P_Random rndtable[++prndindex] | ||
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// Fix randoms for demos. | ||
void I_ClearRandom(void); |
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