Releases: viti95/FastDoom
Releases · viti95/FastDoom
FastDoom 1.0.7
FastDoom 1.0.6
- MIDI SysEx support (MPU401, LPT MIDI, RS232 MIDI and Sound Blaster MIDI)
- Roland MT-32 support (via -mt32 command line parameter)
- Roland SC-55 support (via -sc55 command line parameter)
- Show song titles on MT-32 and SC-55 devices
FastDoom 1.0.5
- Fixed "Uncapped FPS" menu option in text modes
FastDoom 1.0.4
FastDoom 1.0.3
- Optimized rendering of sky and player sprite in 320x200 and 320x240 modes
- Added support for id Anthology versions of TNT and Plutonia
- Removed -bfg command line (not supported officially)
- Updated development environment script so it doesn't fail on VoidLinux
FastDoom 1.0.2
- Better sound caching
- Improved management of low memory scenarios
FastDoom 1.0.1
- Fixed frameskipping in 35 fps mode not working properly
FastDoom 1.0.0
Four years after the first release of FastDoom (0.1), the 1.0 version is finally here. As always, huge thanks to everyone involved in the project.
Changelog:
- Optimized rendering of non-scaled graphics (skybox and player sprite, only on 320x200 modes and screensize >= 10)
- Added player sprite rendering display option (player weapon)
- Fix issue #203. Now savegames are different for each IWAD
- Fix issue on command line parameter "-iwad"
- Faster update rate for the onscreen FPS counter (@tigrouind)
- Reduced memory usage
- Fixed map names for FreeDoom (now map names are stored in the folder "LEVELS")
- New uncapped framerate mode, for fast 486/Pentium machines (@dougvj)
- Fixed VSync code (@dougvj)
- Fixed FDBENCH.EXE utility
FastDoom frame interpolation test
WARNING TEST BUILD
New feature: frame interpolation (options -> display -> uncapped fps). Recommended for fast 486 or better CPUs (AMD K5, Pentium, ...)
There are known bugs that have to be fixed on uncapped fps mode:
- Wrong FPS calculation
- Weird menu/display/melting screen behaviour when the executable is launched with this mode enabled
Updates:
- Test1: Initial test build
- Test2: Merged new FPS algorithm
- Test3: Fixed screens and transitions on uncapped mode
If you find any bug or wrong behaviour, please create an issue, thanks!
FastDoom 0.9.9f
- Dreamblaster S2P support (MIDI through LPT)
- New rendering options, now it's possible to draw walls and sprites untextured (single color)
- Update display options menu, scroll it's available so it's possible to add as many options as wanted
- Optimize flat sky rendering
- Two new command line options "-freeram" and "-limitram". First one limits the amount of ram available for zone memory (kb), and second limits the ammount of memory free after allocating zone memory (also in kb). Reverted default free memory to 128kb (fixes issues on some setups) @jsmolina
- Added file size verification for supported IWADs (in order to reduce unsupported IWAD version issues)