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walbourn committed Feb 27, 2021
1 parent a43edf6 commit 7df4971
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2 changes: 1 addition & 1 deletion .nuget/directxtex_desktop_2017.nuspec
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<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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2 changes: 1 addition & 1 deletion .nuget/directxtex_desktop_win10.nuspec
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<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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2 changes: 1 addition & 1 deletion .nuget/directxtex_uwp.nuspec
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Expand Up @@ -15,7 +15,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
<copyright>© Microsoft Corporation.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
</metadata>

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2 changes: 1 addition & 1 deletion CMakeLists.txt
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# Copyright (c) Microsoft Corporation. All rights reserved.
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.

cmake_minimum_required (VERSION 3.11)
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader11.cpp
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader11.h
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader12.cpp
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader12.h
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader9.cpp
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSTextureLoader/DDSTextureLoader9.h
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// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DDSView/ddsview.cpp
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//
// DirectX 11 DDS File Viewer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DDSView/ddsview.fx
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//--------------------------------------------------------------------------------------
// File: ddsview.fx
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DirectXTex/BC.cpp
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//
// Block-compression (BC) functionality for BC1, BC2, BC3 (orginal DXTn formats)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/BC.h
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//
// Block-compression (BC) functionality
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/BC4BC5.cpp
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//
// Block-compression (BC) functionality for BC4 and BC5 (DirectX 10 texture compression)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/BC6HBC7.cpp
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//
// Block-compression (BC) functionality for BC6H and BC7 (DirectX 11 texture compression)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/BCDirectCompute.cpp
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//
// Direct3D 11 Compute Shader BC Compressor
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DirectXTex/BCDirectCompute.h
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//
// Direct3D 11 Compute Shader BC Compressor
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DirectXTex/DDS.h
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// (compatible) constants and structures so that one can use DDS files
// without needing to include ddraw.h.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTex.h
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//
// DirectX Texture Library
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTex.inl
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//
// DirectX Texture Library
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexCompress.cpp
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//
// DirectX Texture Library - Texture compression
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexCompressGPU.cpp
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//
// DirectX Texture Library - DirectCompute-based texture compression
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexConvert.cpp
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//
// DirectX Texture Library - Image pixel format conversion
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexD3D11.cpp
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//
// DirectX Texture Library - Direct3D 11 helpers
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexD3D12.cpp
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//
// DirectX Texture Library - Direct3D 12 helpers
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexDDS.cpp
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//
// DirectX Texture Library - Microsoft DirectDraw Surface (DDS) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexFlipRotate.cpp
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//
// DirectX Texture Library - Image flip/rotate operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexHDR.cpp
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//
// DirectX Texture Library - Radiance HDR (RGBE) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexImage.cpp
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//
// DirectX Texture Library - Image container
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexMipmaps.cpp
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//
// DirectX Texture Library - Mip-map generation
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexMisc.cpp
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//
// DirectX Texture Library - Misc image operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexNormalMaps.cpp
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//
// DirectX Texture Library - Normal map operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexP.h
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//
// DirectX Texture Library - Private header
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexPMAlpha.cpp
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//
// DirectX Texture Library - Premultiplied alpha operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexResize.cpp
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//
// DirectX Texture Library - Image resizing operations
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexTGA.cpp
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//
// DirectX Texture Library - Targa Truevision (TGA) file format reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexUtil.cpp
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//
// DirectX Texture Library - Utilities
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/DirectXTexWIC.cpp
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//
// DirectX Texture Library - WIC-based file reader/writer
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
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2 changes: 1 addition & 1 deletion DirectXTex/Shaders/BC6HEncode.hlsl
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//
// The Compute Shader for BC6H Encoder
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DirectXTex/Shaders/BC7Encode.hlsl
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//
// The Compute Shader for BC7 Encoder
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------

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2 changes: 1 addition & 1 deletion DirectXTex/Shaders/CompileShaders.cmd
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@echo off
rem Copyright (c) Microsoft Corporation. All rights reserved.
rem Copyright (c) Microsoft Corporation.
rem Licensed under the MIT License.

setlocal
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8 changes: 2 additions & 6 deletions DirectXTex/d3dx12.h
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//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************

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2 changes: 1 addition & 1 deletion DirectXTex/filters.h
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//
// Utility header with helpers for implementing image filters
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//-------------------------------------------------------------------------------------

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