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unity-doom-glare

Unity implementation of Doom 3's glare Original inspiration: https://github.com/michaeldll/webgl-doom-glare and http://simonschreibt.de/gat/doom-3-volumetric-glow/

Example

Basic implementation of Doom 3's "Glare". It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
Works only in play mode.

How to use :

  • prepare a material with transparent shader that will use alpha channel from vertex color. Sample URP shadergraph included
  • assign GlarePlane on GameObject with meshFilter and meshRenderer