Unity implementation of Doom 3's glare Original inspiration: https://github.com/michaeldll/webgl-doom-glare and http://simonschreibt.de/gat/doom-3-volumetric-glow/
Basic implementation of Doom 3's "Glare". It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
Works only in play mode.
- prepare a material with transparent shader that will use alpha channel from vertex color. Sample URP shadergraph included
- assign GlarePlane on GameObject with meshFilter and meshRenderer