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support-pickups

Support for InfamousSabre's Pickups GTA V Mod - v1.70.3. See mod at gta5-mods.com

Features

Remember InfamousSabre's Pickups mod? Unfortunately his mod does not support the latest DLC weapons so I tried continuing his work.

  • Updating 26 DLC weapons and their bullet speeds up to GTA V 1.70.

    Full list of updated weapons
    • Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
    • The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
    • The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
    • The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, Compact EMP Launcher(*)
    • Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
    • Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
    • San Andreas Mercenaries DLC: Tactical SMG
    • The Chop Shop DLC: Battle Rifle, Hacking Device, Snowball Launcher
    • Bottom Dollar Bounties DLC: The Shocker
    • Agents of Sabotage DLC: El Strickler
    • (*): So I dug deeper and discovered the .ydr texture files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's why its pickup model couldn't be drawn properly. But this is out of my scope.
  • Customized number of slots: 8 slots and 4 slots

    List of weapon slots
    • 8 slots (rearranged, based on michelangelo777):
      • 0: Fist
      • 1: Throwable
      • 2: Submachine
      • 3: Rifle/Shotgun
      • 4: Heavy Weapon
      • 5: Sniper Rifle/Machine Gun/Miscellaneous
      • 6: Handgun
      • 7: Melee
    • 4 slots (original of InfamousSabre):
      • 0: Fist
      • 1: (Light) Handgun/Melee
      • 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
      • 3: Throwable
  • Simplified installation and uninstallation.

  • Supplementary resources for custom scripting

Installation

  1. REQUIRED: Pickups 2.2 by InfamousSabre. I only update the new weapons, which WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
  2. Backup your two files: GTA V/mods/update/update.rpf/common/data/ai/weapons.meta and GTA V/mods/update/update.rpf/common/data/pickups.meta
  3. Download Pickups 2.2 by InfamousSabre. DO NOT INSTALL THROUGH OPENIV BUT EXTRACT AS ARCHIVE.
  4. Move the folder Pickups and the files Pickups.asi, Pickups.ini to GTA V folder
  5. DO NOT INSTALL ANYTHING ELSE FROM PICKUPS. Now we move on to my update.
  6. Extract my Support for InfamousSabre's Pickups mod
  7. Move the folder ./composed/mod/Pickups to GTA V/Pickups
  8. Move everything inside ./weapon-merger/composed/merged/update/update.rpf/dlc_patch to GTA V/mods/update/update.rpf/dlc_patch
  9. (Optional) Patch for LCPP: Move ./composed/patch-lcpp/update/update.rpf/dlc_patch/mpheist4/content.xml to GTA V/mods/update/update.rpf/dlc_patch/mpheist4
  10. Move everything inside ./composed/mod/update/update.rpf to GTA V/mods/update/update.rpf
  11. Optional 4 slots: move the files pickups.xml and slots.xml from ./composed/optional-4-slots to GTA V/Pickups.

Uninstallation

  1. Delete Pickups/, Pickups.asi, Pickups.ini
  2. Extract ./weapon-merger/weapons-pickups-meta-uninstall-1.70.7z to current folder (same level as this file).
  3. Open the ./weapon-merger/composed/uninstall-content-dlcpatch.yaml - This is the instruction to handle content.xml in each dlc_patch
  4. Copy everything in ./uninstall/update/update.rpf to GTA V/mods/update/update.rpf
    • These should have reverted the DLCs under to-patch in ./composed/uninstall-content-dlcpatch.yaml
  5. For the remaining DLCs, i.e. under to-delete in ./weapon-merger/composed/uninstall-content-dlcpatch.yaml, you can safely delete the content.xml file manually.
    • Originally these files do not exist in the vanilla version

Changelog

  • 1.70.3 (GTA V v1.69 Bottom Dollar Bounties - 1.70 Agents of Sabotage)

    • Add 2 new DLC weapons
    • Add Python script to merge all weapon-.meta and pickups.meta
    • Add supplementary resources and documents.
    • Add patch for LCPP.
    Previous versions
    • 0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
      • Add 4 new DLC weapons
    • 0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
      • Add 4 new DLC weapons
      • Fix the position of Micro SMG, Golf Club, Pool Cue, Baseball Bat
    • 0.6.alpha (GTA V v1.61 Criminal Enterprises)
      • Add 3 new DLC weapons
    • 0.5.stable (GTA V v1.58 The Contract)
      • Add 4 new DLC weapons
      • Installation will automatically delete DamageEngine module
      • Uninstallation that only touches necessary files, nothing more or less, will automatically delete Pickups.asi but keep Pickups.ini
    • 0.4 (GTA V v1.57 Los Santos Tuners)
      • Fix Double-action Revolver and Heavy Revolver Mk II do not have ammo
      • Re-organize OIV package
    • 0.3
      • Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla.
      • Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
    • 0.2
      • Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
    • 0.1.alpha
      • Change the order of slots in slots.xml
      • Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
      • Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
      • Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)

Credits

Disclaimer

  • Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
  • Respect the work of former authors as well, as my work is based on theirs.
  • You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
  • I've also included an XLSX workbook in details of my work. I think it'd might anyhow help someone and the community in general.

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GTA V Mod support | Support for InfamousSabre's Pickups

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