Support for InfamousSabre's Pickups GTA V Mod - v1.70.3. See mod at gta5-mods.com
Remember InfamousSabre's Pickups mod? Unfortunately his mod does not support the latest DLC weapons so I tried continuing his work.
-
Updating 26 DLC weapons and their bullet speeds up to GTA V 1.70.
Full list of updated weapons
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, Compact EMP Launcher(*)
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- San Andreas Mercenaries DLC: Tactical SMG
- The Chop Shop DLC: Battle Rifle, Hacking Device, Snowball Launcher
- Bottom Dollar Bounties DLC: The Shocker
- Agents of Sabotage DLC: El Strickler
- (*): So I dug deeper and discovered the .ydr texture files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's why its pickup model couldn't be drawn properly. But this is out of my scope.
-
Customized number of slots: 8 slots and 4 slots
List of weapon slots
- 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
- 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
- 8 slots (rearranged, based on michelangelo777):
-
Simplified installation and uninstallation.
-
Supplementary resources for custom scripting
- REQUIRED: Pickups 2.2 by InfamousSabre. I only update the new weapons, which WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
- Backup your two files:
GTA V/mods/update/update.rpf/common/data/ai/weapons.meta
andGTA V/mods/update/update.rpf/common/data/pickups.meta
- Download Pickups 2.2 by InfamousSabre. DO NOT INSTALL THROUGH OPENIV BUT EXTRACT AS ARCHIVE.
- Move the folder
Pickups
and the filesPickups.asi
,Pickups.ini
to GTA V folder - DO NOT INSTALL ANYTHING ELSE FROM PICKUPS. Now we move on to my update.
- Extract my Support for InfamousSabre's Pickups mod
- Move the folder
./composed/mod/Pickups
toGTA V/Pickups
- Move everything inside
./weapon-merger/composed/merged/update/update.rpf/dlc_patch
toGTA V/mods/update/update.rpf/dlc_patch
- (Optional) Patch for LCPP: Move
./composed/patch-lcpp/update/update.rpf/dlc_patch/mpheist4/content.xml
toGTA V/mods/update/update.rpf/dlc_patch/mpheist4
- Move everything inside
./composed/mod/update/update.rpf
toGTA V/mods/update/update.rpf
- Optional 4 slots: move the files
pickups.xml
andslots.xml
from./composed/optional-4-slots
toGTA V/Pickups
.
- Delete
Pickups/
,Pickups.asi
,Pickups.ini
- Extract
./weapon-merger/weapons-pickups-meta-uninstall-1.70.7z
to current folder (same level as this file). - Open the
./weapon-merger/composed/uninstall-content-dlcpatch.yaml
- This is the instruction to handlecontent.xml
in eachdlc_patch
- Copy everything in
./uninstall/update/update.rpf
toGTA V/mods/update/update.rpf
- These should have reverted the DLCs under
to-patch
in./composed/uninstall-content-dlcpatch.yaml
- These should have reverted the DLCs under
- For the remaining DLCs, i.e. under
to-delete
in./weapon-merger/composed/uninstall-content-dlcpatch.yaml
, you can safely delete thecontent.xml
file manually.- Originally these files do not exist in the vanilla version
-
1.70.3 (GTA V v1.69 Bottom Dollar Bounties - 1.70 Agents of Sabotage)
- Add 2 new DLC weapons
- Add Python script to merge all weapon-.meta and pickups.meta
- Add supplementary resources and documents.
- Add patch for LCPP.
Previous versions
- 0.8.alpha (GTA V v1.67 San Andreas Mercenaries - 1.68 The Chop Shop)
- Add 4 new DLC weapons
- 0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
- Add 4 new DLC weapons
- Fix the position of Micro SMG, Golf Club, Pool Cue, Baseball Bat
- 0.6.alpha (GTA V v1.61 Criminal Enterprises)
- Add 3 new DLC weapons
- 0.5.stable (GTA V v1.58 The Contract)
- Add 4 new DLC weapons
- Installation will automatically delete DamageEngine module
- Uninstallation that only touches necessary files, nothing more or less, will automatically delete Pickups.asi but keep Pickups.ini
- 0.4 (GTA V v1.57 Los Santos Tuners)
- Fix Double-action Revolver and Heavy Revolver Mk II do not have ammo
- Re-organize OIV package
- 0.3
- Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla.
- Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
- 0.2
- Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
- 0.1.alpha
- Change the order of slots in slots.xml
- Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
- Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
- Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)
- InfamousSabre for the mod Pickups 2.2
- michelangelo777 for 7 Visible Weapons on Player
- sjaak327 for Simple Trainer (used in testing)
- RAGE Multiplayer Wiki and GTA Wiki for the weapons icons and references
- Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
- Respect the work of former authors as well, as my work is based on theirs.
- You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
- I've also included an XLSX workbook in details of my work. I think it'd might anyhow help someone and the community in general.