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MyBox is a set of tools, features and extensions for Unity.
It is MyBox. Now it's yours too 🙌
Tons of images in docs below 👇
AutoProperty — Assign fields automatically
ButtonMethod — Display button in inspector
CharactersRange — Filter string field by the set of characters
ConditionalField — Conditionally display property in inspector, based on some other property value
ConstantsSelection — Popup of const, readonly or static fields and properties
DefinedValues — Display Dropdown with predefined values
DisplayInspector — Display one inspector inside of another
Foldout — Group your fields in inspector
InitializationField — Field that is not editable in playmode
Tag, Layer, SpriteLayer — Dropdown with Tags, Layers or SpriteLayers
MinMaxRange, RangedFloat and RangedInt — Ranged sliders
MaxValue, MinValue and PositiveValueOnly — Validation for numbers and vectors
MustBeAssigned — Automatically checks if field is assigned
OverrideLabel — Change visible in Inspector field name
ReadOnly — Draw property with disabled GUI
RegexString — Filter string field by the Regular Expression
RequireTag and RequireLayer — Automatically set Tag and Layer
Scene — Friendly way to keep Scene name as a string. See also SceneReference type
SearchableEnum — Nice UI for enums with lots of elements
Separator — Draw separator with or without title
AssetPressetPreprocessor — Conditionally apply Presets to your assets on import
TimeTest — Measure performance with simple api
IPrepare — Easy way to replace caching, calculations and asserts from playmode
Features — Cleanup Empty Directories, AutoSave feature, Hotkeys
UnityEvent Inspector — Allows you to fold and reorder event subscribers
ActivateOnStart Component — Set state of specific GO on game start
AnimationStateReference — Specify AnimationClip on object with Animator
AssetPath and AssetFolderPath — Inspector button to browse for folder or asset under Assets folder
Billboard Component — Force object to always face camera
ColliderGizmo Component — Highlight colliders and triggers in SceneView
ColliderToMesh Component — Generate Mesh from PolygonCollider2D data on the fly
Commentary Component — Add text commentary to your GameObjects
CoroutineGroup — Wraps up bunch of coroutines to know when they all is completed
FPSCounter Component — Display FPS counter on Playmode
Guid Component — Generate unique and persistent IDs
MinMaxInt and MinMaxFloat — Asserts that Max => Min with handy inspector drawer
MyCursor — Nice way to set cursor with hotspot
MyDictionary — Serializable Dictionary
Optional and OptionalMinMax — Optionally assignable values
Reorderable Collections — Reorder your collections in inspector
SceneReference Component — Reference scene with Scene asset in inspector
Singleton — Cache and access instance of MonoBehaviour
TransformData — Type to store and apply position, rotation and scale
UIFollow Component — RectTransform will follow specified Transform
UIImageBasedButton Component — Used to create toggle button behaviour
UIRelativePosition Component — Position one RectTransform relatively to another, regardless of hierarchy
UISizeBy Component — Size one RectTransform relatively to another
//TODO: Extensions, Unfinished tools