Stars
A software raytracing engine written in WebGPU
一个具有划词翻译功能的跨平台pdf阅读器,用着挺好用开源一下造福众科研人员,欢迎star
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
BiliRoamingX integrations and patches powered by ReVanced.
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Simple DXR powered PathTracer in Unity
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
Here contains my implementation of ReSTIR DI with CUDA acceleration
My cpu offline renderer for learning.
From expressive code to powerful GUIs in no time: a fast, feature-rich, cross-platform toolkit for C++ & Python.
Monte Carlo exploration for path tracing (hopefully will get to implement Metropolis light transport)
BMPS - Blender material preview scene
High performance physically based renderer in C++11
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
为GPT/GLM等LLM大语言模型提供实用化交互接口,特别优化论文阅读/润色/写作体验,模块化设计,支持自定义快捷按钮&函数插件,支持Python和C++等项目剖析&自译解功能,PDF/LaTex论文翻译&总结功能,支持并行问询多种LLM模型,支持chatglm3等本地模型。接入通义千问, deepseekcoder, 讯飞星火, 文心一言, llama2, rwkv, claude2, m…