Tags: wangdongnwpu/drake
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framework: Un-deprecate FixInputPort taking an const ref (RobotLocomo… …tion#14454) User-facing APIs should prefer const-ref (not unique_ptr) when the user provides new values for the framework to use. We will adjust the advice in the class further in the future, but for now with a release in flight, this is the minimal change to allow users to keep using the forward- looking API.
Adds realsense-ros dependency for URDF and meshes (RobotLocomotion#14203 ) This commit provides Drake the ability to fetch the realsense-ros upstream repository during build: IntelRealSense/realsense-ros: - It gives Drake access to the realsense d415 xacro and mesh files - After the download, xacro files are modified to cleanly stitch into a URDF in a Drake environment (rather than their native ROS environment) - A test is provided that is closely based (copied + slightly modified) on the YCB meshes simple parsing tests
Performance tweak to MultibodyTree.CalcJacobianAngularAndOrTranslatio… …nalVelocityInWorld (RobotLocomotion#13682) - Change CalcJacobianAngularAndOrTranslationalVelocityInWorld to use auto for Eigen expressions and avoid common multiplication by the identity matrix. - Add two more performance tweaks: -SpatialInertia.cast() no longer re-validates itself -Eliminate unnecessary matrix assignments in CalcJacobianTranslationalVelocityHelper
added parsing of point_contact_stiffness (RobotLocomotion#13686)
IiwaCommandReceiver latches initial position until first command (Rob… …otLocomotion#13540) This adjusts the semantics of the recently added position_measured input port to better match the actual control cabinet where the robot is held stiffly in place, instead of allowing external forces to push it around.
Merge pull request RobotLocomotion#13194 from EricCousineau-TRI/featu… …re-py-nice-error-scalar-convert pydrake: Override NiceTypeName::Get(ptr) when possible
[render] Allow a geometry to target a renderer (RobotLocomotion#13053) * Allow a geometry to target a renderer This allows for a geometry to define a property in its perception properties which determines whether a RenderEngine will implement it or not. It works by matching the renderer's name with an optionally whitelisted set of "accepting" renderers. Add new tag to the SDF and URDF files. - URDF: <visual><drake:accepting_renderer name="renderer_name"/></visual> - SDF: <visual> <drake:accepting_renderer>renderer_name </drake:accepting_renderer> </visual>
Build and lint fixes for the OpenGL render engine (RobotLocomotion#12850 )
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