Skip to content

Personal hobby project to experiment with various rendering techniques.

Notifications You must be signed in to change notification settings

wangxunstu/D3D12_Research

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

D3D12/Windows Toy Renderer

This is a personal toy renderer meant as a playground for experimenting with ideas and rendering techniques.

Requirements

  • Visual Studio 2019
  • Windows SDK 10.0.19041.0
  • Optionally DXR compatible GPU

Building

  • Run scripts/Generate_VS2019_Windows.bat to generate VS project files.
  • Open D3D12.sln and Compile/Run

Images

Dynamic Diffuse Global Illumination (DDGI)

DDGI Disabled Path Traced

Tiled and Clustered Light Culling

View Clustered Buckets Tiled Buckets

Volumetric Fog

Enabled Disabled

Reference path tracer

Concurrent Binary Tree - GPU driven runtime subdivision

Volumetric Clouds

Cascaded Shadow Maps

View Color Coded Cascades

Auto exposure

View

Some noteable features

  • Tiled light culling (Forward+)
  • Clustered light culling (Clustered Forward+)
  • Cascaded shadow maps
  • Compute particles
  • Dynamic eye adaptation
  • Path tracing mode
  • Volumetric lighting
  • Screen space reflections (wip)
  • Raytraced reflections (wip)
  • Screen space ambient occlusion
  • Raytraced ambient occlusion (wip)
  • Bindless resources, no input layouts
  • Temporal anti-aliasing
  • Microfacet BRDF
  • Shader hot-reloading

About

Personal hobby project to experiment with various rendering techniques.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 87.7%
  • HLSL 10.6%
  • C 1.6%
  • Other 0.1%