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Move debug counter out of harm's way (microsoft#2887)
Previously, the counter-of-instrumentation-bytes-written for the shader debug pass was at offset zero into the UAV. This presented problems when overflow/wraparound occurred. This change moves the counter up into the unused overflow space in the UAV. The counter for the mesh shader output pass is moved to the same place for simplicity. PIX bug # 26371771.
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