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Releases: wavebend/FrostyToolsuite

Alpha5v4

30 Jan 05:37
2a3563e
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Special Thanks
Every change, fix, and improvement in this release exists solely thanks to KickingWriter (J-Lyt on github), who has contributed their changes to this branch.

Note: A hotfix has been deployed on Feb 1st, you will need to re-download both the Editor and ModManager for hotfixes to apply properly.


Frosty Editor:

  • [Hotfix] Added relevant display names to the fbx export window
  • [Hotfix] Fixed a crashing issue related to duplicated meshes
  • [Hotfix] Fixed default posing issue when importing fem meshes
  • Added a 'Remove from Bundle' command within the Bundle Editor.
  • Added support for ClothAsset, ClothColliderSetAsset, ClothEntity, MeshSet files when added to a Bundle.
  • Added ResourceType ClothColliderSetAssetData when viewed in the Chunk/Res Viewer.
  • Fixed crash when mesh lod chunks are added to Bundles.

Frosty Mod Manager:

  • Added a column that shows Applied Mods.
  • Mods can now be filtered depending on their applied state.

(Steam only -> SDK updated to Patch 5)


Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty DAV Modding discord server

Alpha5v3

18 Dec 16:58
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(Note: this is an older release, please check the releases page for a newer version)

Changelog:
Mesh:

  • Minimal support for mesh import (note: progress on hold)
  • Improvements to mesh preview to use default fallback parameters

Ebx:

  • Added YAML export option
  • Export to XML / YAML:
    • Added debug offsets export option (this is a workaround for ebx rewriting which is still wip. Refer to the Frosty discord for help on this)
    • Added tab size option
  • Export All Ebx to XML plugin:
    • Added additional options in the "Export all Ebx to XML" plugin to skip various folders, and an option to use the YAML format instead
    • Note: if you plan on doing a full ebx export, please download the attached Strings.zip and unzip it in the same directory as FrostyEditor.exe

Bugfixes:

  • Fixed strings usage export
  • Fixed revert asset refreshing the entire tree
  • Fix for some ebx assets crashing the editor when previewing them

Improvements:

  • Significantly improved Strings.txt reading speed
  • Significantly improved full Ebx export speed, especially if the game is installed on a SSD

Misc:

  • Added option to use the Steam Protocol to launch the modded game (this may help in extreme cases where nothing works)
  • Enabled initfs modding

more to come!

Alpha5v2

01 Dec 23:48
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(Note: this is an older release, please check the releases page for a newer version)

Changelog for this release:

Stability:

  • Bellara/lighthouse crash: Fixed some ingame crashing issues due to missing assets when rewriting some bundles

Usability:

  • Experimental: significantly improved the responsiveness of the Data Explorer (thanks to WiiMaster for his contribution)

Special thanks to wannkunstbeikor for the Frosty V2 codebase, as fixing the Lighthouse crashes simply wouldn’t have been possible without it. Special thanks to WiiMaster as well for the data explorer speed improvement.


Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty DAV Modding discord server

Alpha5 (old)

23 Nov 06:38
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(Note: this is an older release, please check the releases page for a newer version)

This release includes a new feature :

  • Support for localization modding & previewing, including translations, by revamping the Bioware Localization Plugin for DA:TV
    • To mod localization, in the Editor's menu toolbar, select View->Bioware Localization Plugin
    • When opening an asset in the Editor, assets that have string references should now display the values in plaintext

Other improvements:

  • Added an option to disable shader compilation at launch (found in Tools->Options) for both ModManager & Editor

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty Discord server and check the pinned messages in the #dragonage channel.

Alpha4-v3 (Old)

20 Nov 15:03
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(Note: this is an older release, please check the releases page for a newer version)

The tool currently supports :

  • Texture modding & previewing
  • Mesh previewing & extraction (modding unsupported at this time)
  • Ebx editing (mostly-working), with the limitations of the current RiffEbx reader/writer. Some files can not be modded yet.

This release improves stability for both Mod Manager and Editor :

  • Ensures that shader compilation is no longer skipped when launching the game
  • Improves error handling when automatically scanning for games
  • Improves profile launch popup logic (thanks to WiiMaster)
  • Resolves an issue where the mod manager continues to run in the task manager even after being closed (thanks to WiiMaster)
  • Includes previously missing plugins, such as the Bundle Editor, which were omitted due to a build configuration error

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty Discord server and check the pinned messages in the #dragonage channel.


Special thanks to WiiMaster for his contributions to this release. A big shoutout to the community as well for their ongoing support and assistance.

Alpha4-v2 (Old)

18 Nov 02:21
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(Old, please download the newer versions)

Veilguard now has editing enabled (no longer read-only).

This release has support for

  • Texture modding & previewing
  • Mesh previewing & extraction (modding unsupported at this time)
  • Ebx editing (mostly-working), with the limitations of the current RiffEbx reader/writer. Some files can not be modded yet.

Other changes:

  • Editor: EBX files imported as binary from the context menu are now directly used in mod export, meaning you can somewhat bypass the current limitations of the RiffEbx writer that errors out on some files.

There is no support for localization modding yet.

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.


Notes: For any troubleshooting, please visit the Frosty discord server [link: discord.gg/sB8ZUAT].