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Update README.md
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s-macke authored Sep 24, 2017
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## History

Let us go back to the year 1992. Processing power were 1000 times slower and acceleration via a GPU were unknown or unaffordable.
3D games graphics used very simple rendering algorithms and showed mostly polyons with a simple color.
Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color.

![Game Gunship 2000 in 1991](images/gunship2000-1991.gif)
*Game Gunship 2000 published by MicroProse in 1991*
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![Game Comanche in 1992](images/comanche-1992.gif)
*Game Comanche published by NovaLogic in 1992*

The graphics were awesome and in my opinion 3-5 years ahead of its time. You see a lot more details, shading and even shadows. Of course the processing power didn't change.
The graphics were breathtaking for the time being and in my opinion 3 years ahead of its time. You see many more details such as textures on mountains and valleys, and for the first time a neat shading and even shadows. Sure, it's pixelated, but all games in those years were pixelated.

## Render algorithm

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