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A simple library for creating state machines in C# code
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
An implementation of StyleCop rules using the .NET Compiler Platform
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
PixiEditor is a pixel art editor made with .NET 8
A simple yet powerful class-based hierarchical finite state machine for Unity
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
Minimal dependency injection framework for Unity
Fluent API for creating state machines in C#
Efficient asynchronous and synchronous state machines for .NET
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
A simple finite state machine (FSM) with workflow character where you define your workflows in code.
A lightweight finite state machine implementation that supports custom and conditional transitions
Unity project focused on building solid foundation for 2d movement.
Libretro wrapper written in C# with support for the Unity game engine
Example scenes on how to use the SK.Libretro package/library.
Binstate is a simple but yet powerful state machine for .NET. Thread safe. Supports async methods. Supports hierarchically nested states.
A flexible lightweight Hierarchical Finite State Machine in C#.
Fluent API for creating state machines in C#
Event-driven Hierarchical Finite State Machine implementation with state nesting support