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A cross-platform, open-source, pure C game engine for mobile game.
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
A list of awesome C preprocessor stuff
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Efficient asynchronous and synchronous state machines for .NET
A simple library for creating state machines in C# code
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
A simple CMake-based project template to create custom plugins for Pro Motion NG
A Pro Motion NG plug-in to neatly convert images to SVG, without loosing the Pixel Art look and feel.
Cosmigo Pro Motion NG plugins interfaces in PureBasic
Example scenes on how to use the SK.Libretro package/library.
Libretro wrapper written in C# with support for the Unity game engine
Easy blastem is a blastem fork to run megadrive games on Steam with achievements support and a friendly-user interface. Used by Demons of Asteborg.
A tiny libretro frontend to release homebrews as executables
A C++ wrapper for Libretro, plus a composable class to load and use Libretro cores
A multiplayer Flappy Bird clone designed for the libretro framework.
PixiEditor is a pixel art editor made with .NET 8
Kawase dual filter blur for GameMaker Studio 2
A puzzle-platforming game for the SEGA Mega Drive and Genesis, in 68000 assembly
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
A curated list of awesome libraries, snippets, guides, and projects for GameMaker.