-
-
Render-Crowd-Of-Animated-Characters Public
Forked from chenjd/Render-Crowd-Of-Animated-CharactersAnimation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
C# MIT License UpdatedMay 29, 2024 -
TEngine Public
Forked from Alex-Rachel/TEngineUnity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
C# MIT License UpdatedMay 28, 2024 -
YooAsset Public
Forked from tuyoogame/YooAssetunity3d resources management system
C# Apache License 2.0 UpdatedMay 27, 2024 -
Animation-Instancing Public
Forked from Unity-Technologies/Animation-InstancingThis technique is designed to instance Characters(SkinnedMeshRender).
C# Other UpdatedMar 6, 2024 -
grass-bending Public
Forked from elringus/grass-bendingA replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
HLSL MIT License UpdatedFeb 28, 2024 -
-
DualKawaseBlur_URP Public
Forked from czy-moyu/DualKawaseBlur_URP移动端高性能Bloom实现实践
C# UpdatedDec 22, 2021 -
UnityURP-MobileDrawMeshInstancedIndirectExample Public
Forked from ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExampleExample project to draw 1million grass instances on mobile
C# MIT License UpdatedNov 25, 2020 -