Starred repositories
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
Industry-standard navigation-mesh toolset for games
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
C++ 资源大全中文版,标准库、Web应用框架、人工智能、数据库、图片处理、机器学习、日志、代码分析等。由「开源前哨」和「CPP开发者」微信公号团队维护更新。
WebUI extension for ControlNet
SD-Trainer. LoRA & Dreambooth training scripts & GUI use kohya-ss's trainer, for diffusion model.
Auto detecting, masking and inpainting with detection model.
Stable Diffusion web UI
Infinite Photorealistic Worlds using Procedural Generation
My cpu offline renderer for learning.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ examples for the Vulkan graphics API
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Code repository for Learning Vulkan, published by Packt
Example code for the Vulkan Programming Guide
12 weeks, 26 lessons, 52 quizzes, classic Machine Learning for all
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A plugin to help you to create node graph faster and easier in unreal engine 4.
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field