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aks: refactor prompt color names & generation into separate file
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# prompt-colors.sh | ||
# | ||
# source this file to get color definitions | ||
# if $debug or $verbose is set, the definitions | ||
# are also printed to STDERR. | ||
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define_color_names() { | ||
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ColorNames=( Black Red Green Yellow Blue Magneta Cyan White ) | ||
FgColors=( 30 31 32 33 34 35 36 37 ) | ||
BgColors=( 40 41 42 43 44 45 46 47 ) | ||
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local AttrNorm=0 | ||
local AttrBright=1 | ||
local AttrDim=2 | ||
local AttrUnder=4 | ||
local AttrBlink=5 | ||
local AttrRev=7 | ||
local AttrHide=8 | ||
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# define "BoldCOLOR", "BrightCOLOR", and "DimCOLOR" names | ||
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# _map_colors ATTRNAME ATTRVALUE | ||
# | ||
# Defines three names for every color, attribute combintaion: | ||
# {ATTRNAME}{COLORNAME} | ||
# {ATTRNAME}{COLORNAME}Fg | ||
# {ATTRNAME}{COLORNAME}Bg | ||
# | ||
# Example: BoldRed, BoldRedFg, BoldRedBg | ||
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_map_colors() { | ||
local x=0 | ||
local attrname="$1" | ||
local attrcode=$2 | ||
while (( x < 8 )) ; do | ||
local colorname=${ColorNames[x]} | ||
local fgcolorcode=${FgColors[x]} | ||
local bgcolorcode=${BgColors[x]} | ||
longcolorname="${attrname}${colorname}" | ||
_def_color $longcolorname $attrcode $fgcolorcode | ||
_def_color ${longcolorname}Fg $attrcode $fgcolorcode | ||
_def_color ${longcolorname}Bg $attrcode $bgcolorcode | ||
(( x++ )) | ||
done | ||
} | ||
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# _term_color [ N | N M ] | ||
_term_color() { | ||
local cv | ||
if (( $# > 1 )); then | ||
cv="${1};${2}" | ||
else | ||
cv="${1}" | ||
fi | ||
echo "\[\033[${cv}m\]" | ||
} | ||
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# def_color NAME ATTRCODE COLORCODE | ||
_def_color() { | ||
local def="$1=\"\`_term_color $2 $3\`\"" | ||
if [[ -n "$debug$verbose" ]]; then | ||
echo 1>&2 "+ $def" | ||
fi | ||
eval "$def" | ||
} | ||
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#ResetColor="`_term_color 0`" # Text reset | ||
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_map_colors Bold $AttrBright | ||
_map_colors Bright $AttrBright | ||
_map_colors Dim $AttrDim | ||
_map_colors '' $AttrNorm | ||
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_def_color IntenseBlack 0 90 | ||
_def_color ResetColor 0 0 | ||
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} | ||
define_color_names | ||
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# end of prompt-colors.sh | ||
# vim: set ai sw=2 |