Stars
Completely reworked and improved C++ version of Advanced Locomotion System V4.
[NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
Industry-standard navigation-mesh toolset for games
FlatBuffers: Memory Efficient Serialization Library
🐼 Chinese translations for classic software development resources
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Gameplay-Ability-System For Unity
FernRP is a pipeline extension based on URP that implements more rendering effects
Online repo for Gameplay Ability System Course
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刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
Unity3D third person target lock system with cinemachine free lock cam.
A simple foot IK demo with Unity Mecanim; 使用Unity Animator内置的IK系统进行的FootIK 实现
An example of a custom rendering pipeline that restores the rendering of HSR
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
Unity Graphics - Including Scriptable Render Pipeline
A-SunsetMkt-Forks / HoYoStudio
Forked from Perfare/AssetStudioModded AssetStudio for HoYo Games.