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gogh

Gogh is a Wayland compositor written in Nim using the Louvre library.
It aims to be a close replacement for Hyprland, apart from the layout.

The Design Philosophy

Each window/app gets its own workspace. Their subsurfaces are floating, just as intended. This is mostly because that's how my current workflow is anyways.

Why?

I wanted to contribute to Hyprland but I don't really understand how the codebase works (I have no clue if it's actually awful, like some folks have told me or it's just skill issue on my part), so I decided to write a Wayland compositor in a language I'm very confident with, that being Nim.

Gogh will try to:

  • Have a readable and intelligible codebase, as much as humanly possible
  • Be reasonably efficient
  • Use POSIX APIs, not the shell
  • Not require a C++ compiler as an optional runtime dependency

Roadmap

Keep in mind that things might be slow to progress because I'm working on my Louvre bindings simultaneously as this compositor's being worked on.

  • Get stuff rendering [X]
  • Shaders for fancy effects like blurring [ ]
  • Animations and transitions [ ]
  • Touch gestures [ ]

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A clean and intelligible Wayland compositor

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