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Fix the changelog of 3737 (FAForever#3870)
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Garanas authored May 15, 2022
1 parent d99012a commit 08e422b
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2 changes: 1 addition & 1 deletion changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ Game version 3737 (15th of May, 2022)
- KionX (1b17fe7, ff630c8, 3bf0ba5, 564ff89, adc06ef5)
- Rowey (#3842, #3846, #3844)
- Jip (#3847, #3855, #3866, #3867, #3865,
(#3868, #3861, #3869)
#3868, #3861, #3869)
- 4z0t (#3852, #3848)
- Penguin (#3849, #3862)

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26 changes: 17 additions & 9 deletions lua/ui/lobby/changelogData.lua
Original file line number Diff line number Diff line change
Expand Up @@ -9,24 +9,33 @@ gamePatches = {
" - (Engine patch) Introduction of alternative profiling function for better accuracy (ff630c8)",
"",
" - (Engine patch) Maximum game speed is set to +50 (adc06ef5)",
" Note that the interface (for replays, for example) has not been adjusted yet. Usually anything",
" above +10 is only applicable in the first few minutes of the game.",
"",
" - Add button to lobby to access patch notes (#3842)",
" Another contribution of Rowey: introduces a button in the lobby to access the patch notes.",
"",
" - Add Cloak Enhancement restriction option (#3844)",
" Allows the host to restrict the cloak enhancement of the Cybran ACU.",
" Allows the host to restrict the cloak enhancement of the Cybran ACU / SACU.",
"",
" - Add proper recursive logging (#3861) ",
" - Add proper recursive logging (#3861, #3869) ",
" Introduces the functions 'reprs' and 'reprsl'. They are abbreviations for 'Recursive printing safe' and",
" 'Recursive printing safe to log'. It introduces an alternative to 'repr' which can get stuck in a recursive",
" loop when trying to stringify units, projectiles, weapons and / or props. The old repr functions is available",
" as 'repru', which is an abbreviation for 'Recursive printing unsafe'. The function 'repr' refers to 'reprs'.",
"",
"### Bug fixes",
"",
" - (Engine patch) Disable mesh rendering for minimap (#7)",
"",
" - (Engine patch) Fix a crash when restarting a map with a Salem wreck (#6)",
" - (Engine patch) Fix a crash when restarting a map with a Salem (#6)",
"",
" - (Engine patch) Fix a crash when air units have a collision box of 'None' (1b17fe7)",
" - (Engine patch) Fix a crash when air units have a collision of 'None' (1b17fe7)",
"",
" - (Engine patch) Fix players being defeated out of the blue when their commanders are being healed (1b17fe7)",
" - (Engine patch) Excludes negative income and problems from this (1b17fe7)",
" The problem in question is complicated and happens in every game, but it noticeable when it",
" happens to a commander. The negative income causes the commander to not be 'fully built', and that causes",
" a player to lose the game. This could happen when the commander was being repaired.",
"",
" - (Engine patch) Fix a crash when the mouse is pointing towards the sky, away from the terrain (3bf0ba5)",
"",
Expand All @@ -36,8 +45,8 @@ gamePatches = {
" - Fix reclaim effects (#3865) ",
" Fixes an issue where the beam glitches out when reclaiming a unit",
"",
" - Fix destruction sound being played twice (#3868)",
" Was especially noticeable on the Monkeylord",
" - Fix destruction sound of units being played twice (#3868)",
" Was especially noticeable on the Spiderbot",
"",
"### Performance",
"",
Expand Down Expand Up @@ -69,8 +78,7 @@ gamePatches = {
" - Strogo (#7, #6)",
" - KionX (1b17fe7, ff630c8, 3bf0ba5, 564ff89, adc06ef5)",
" - Rowey (#3842, #3846, #3844)",
" - Jip (#3847, #3855, #3866, #3867, #3865,",
" (#3868, #3861, #3869)",
" - Jip (#3847, #3855, #3866, #3867, #3865, #3868, #3861, #3869)",
" - 4z0t (#3852, #3848)",
" - Penguin (#3849, #3862)",
}
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