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Added F# Stereo iOS Minihack
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lobrien committed Oct 10, 2014
1 parent 0d78470 commit 3ac92b7
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32 changes: 32 additions & 0 deletions CardboardMiniHack/SceneKitFsharp/FSSceneKit.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{f2a71f9b-5d33-465a-a702-920d77279786}") = "FSSceneKit", "FSSceneKit\FSSceneKit.fsproj", "{F478F9C8-C4F9-4D4B-9714-564D982E3D68}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.AppStore|iPhone.Build.0 = AppStore|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Debug|iPhone.ActiveCfg = Debug|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Debug|iPhone.Build.0 = Debug|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Release|iPhone.ActiveCfg = Release|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Release|iPhone.Build.0 = Release|iPhone
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{F478F9C8-C4F9-4D4B-9714-564D982E3D68}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = FSSceneKit\FSSceneKit.fsproj
EndGlobalSection
EndGlobal
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11 changes: 11 additions & 0 deletions CardboardMiniHack/SceneKitFsharp/FSSceneKit/Content/city.csv
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length, width, height, x, y
1.0, 1.0, 2.0, 0.0, 0.0
1.0, 1.0, 1.0, 1.0, 0.0
1.0, 1.0, 2.5, -1.5, 0.0
1.0, 1.0, 2.0, 2.0, 1.5
1.0, 1.0, 2.5, -2.5, 1.5
1.0, 1.0, 1.0, 3.0, 1.5
1.0, 2.0, 3.0, 2.0, -1.5
2.0, 2.0, 5.5, -2.5, -1.5
1.0, 1.0, 1.0, 1.5, -1.5
3.0, 3.0, 4.0, 0.0, -4.5
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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
132 changes: 132 additions & 0 deletions CardboardMiniHack/SceneKitFsharp/FSSceneKit/FSSceneKit.fsproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{F2A71F9B-5D33-465A-A702-920D77279786}</ProjectTypeGuids>
<ProjectGuid>{F478F9C8-C4F9-4D4B-9714-564D982E3D68}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>FSSceneKit</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<AssemblyName>FSSceneKit</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>false</Tailcalls>
<ConsolePause>false</ConsolePause>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<PlatformTarget>
</PlatformTarget>
<MtouchDebug>true</MtouchDebug>
<MtouchLink>None</MtouchLink>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<MtouchLink>None</MtouchLink>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<Tailcalls>false</Tailcalls>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<PlatformTarget>
</PlatformTarget>
<CodesignKey>iPhone Developer</CodesignKey>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Developer</CodesignKey>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<BuildIpa>true</BuildIpa>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<PlatformTarget>
</PlatformTarget>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<CodesignKey>iPhone Distribution</CodesignKey>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<ConsolePause>false</ConsolePause>
<Tailcalls>true</Tailcalls>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core" />
<Reference Include="monotouch" />
<Reference Include="Zlib.Portable">
<HintPath>..\packages\Zlib.Portable.1.10.0\lib\portable-net4+sl5+wp8+win8+wpa81+MonoTouch+MonoAndroid\Zlib.Portable.dll</HintPath>
</Reference>
<Reference Include="FSharp.Data">
<HintPath>..\packages\FSharp.Data.2.0.14\lib\portable-net40+sl5+wp8+win8\FSharp.Data.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="textureX.png" />
<BundleResource Include="Content\building1.jpg" />
<BundleResource Include="Content\building2.jpg" />
<BundleResource Include="Content\building3.jpg" />
<BundleResource Include="Content\city.csv" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="FSSceneKitViewController.fs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.FSharp.targets" />
<ItemGroup>
<Folder Include="Content\" />
</ItemGroup>
</Project>
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namespace SceneKitFSharp

open System
open System.IO
open System.Linq
open FSharp.Data
open MonoTouch.UIKit
open MonoTouch.Foundation
open MonoTouch.SceneKit
open MonoTouch.CoreAnimation
open System.Drawing

[<Register("FSSceneKitViewController")>]
type FSSceneKitViewController() =
inherit UIViewController()

let building width length height posx posy (scene:SCNScene) (rnd:Random) =
let boxNode = new SCNNode ()
boxNode.Geometry <- new SCNBox(
Width = width,
Height = height,
Length = length,
ChamferRadius = 0.02f
)
boxNode.Position <- new SCNVector3(posx, height/2.0F, posy)

scene.RootNode.AddChildNode (boxNode)
let buildings = ["Content/building1.jpg"; "Content/building2.jpg"; "Content/building3.jpg"]
let material = new SCNMaterial ()
material.Diffuse.Contents <- UIImage.FromFile (buildings.[rnd.Next(buildings.Length)])
material.Diffuse.ContentsTransform <- SCNMatrix4.Scale ( new SCNVector3(width,height,1.F))
material.Diffuse.WrapS <- SCNWrapMode.Repeat
material.Diffuse.WrapT <- SCNWrapMode.Repeat
material.Diffuse.MipFilter <- SCNFilterMode.Linear
material.Diffuse.MinificationFilter <- SCNFilterMode.Linear
material.Diffuse.MagnificationFilter <- SCNFilterMode.Linear
material.Specular.Contents <- UIColor.Gray

material.LocksAmbientWithDiffuse <- true

boxNode.Geometry.FirstMaterial <- material
boxNode

let random (min, max, (rnd:Random)) =
float32 (rnd.Next(min, max))

let buildCamera (scene : SCNScene) loc =
let c = new SCNNode()
c.Camera <- new SCNCamera()
scene.RootNode.AddChildNode (c)
c.Position <- loc
c

let configView (view : SCNView) scene =
view.ClipsToBounds <- true
view.Scene <- scene
view.AllowsCameraControl <- false
view.ShowsStatistics <- false
view.BackgroundColor <- UIColor.FromRGB(52, 152, 219)
view

override this.ViewDidLoad () =
let scene = new SCNScene ()

//Positions everyone!
let rnd = new Random();

let bs = List.map (fun i -> (building
(random (1, 5, rnd))
(random (1, 5, rnd))
(random (1, 10, rnd))
(random (-50, 50, rnd))
(random (-50, 50, rnd))
scene
rnd)) [0..200]

//Lights!
let lightNode = new SCNNode()
lightNode.Light <- new SCNLight ()
lightNode.Light.LightType <- SCNLightType.Omni
lightNode.Position <- new SCNVector3 (30.0F, 20.0F, 60.0F)
scene.RootNode.AddChildNode (lightNode)

let ambientLightNode = new SCNNode ()
ambientLightNode.Light <- new SCNLight ()
ambientLightNode.Light.LightType <- SCNLightType.Ambient
ambientLightNode.Light.Color <- UIColor.DarkGray
scene.RootNode.AddChildNode (ambientLightNode)

//Cameras!
let leftCameraNode = buildCamera scene (new SCNVector3 (0.0F, 9.0F, 50.0F))

let targetNode = new SCNNode ()
targetNode.Position <- new SCNVector3 (00.0F, 0.0F, 20.0F);
scene.RootNode.AddChildNode (targetNode)

//Point the camera
let lc = SCNLookAtConstraint.Create (targetNode);
leftCameraNode.Constraints <- [lc].ToArray().Cast<SCNConstraint>().ToArray()

//Configure view
let r = new RectangleF(new PointF(0.0f, 0.0f), new SizeF(UIScreen.MainScreen.Bounds.Size))
let s = new SCNView(r)
configView s scene |> ignore
this.View <- s

[<Register ("AppDelegate")>]
type AppDelegate () =
inherit UIApplicationDelegate ()

let mutable window:UIWindow = null

// This method is invoked when the application is ready to run.
override this.FinishedLaunching (app, options) =
window <- new UIWindow (UIScreen.MainScreen.Bounds)
window.RootViewController <- new FSSceneKitViewController()
window.MakeKeyAndVisible ()
true

module Main =
[<EntryPoint>]
let main args =
UIApplication.Main (args, null, "AppDelegate")
0
11 changes: 11 additions & 0 deletions CardboardMiniHack/SceneKitFsharp/FSSceneKit/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
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5 changes: 5 additions & 0 deletions CardboardMiniHack/SceneKitFsharp/FSSceneKit/packages.config
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="FSharp.Data" version="2.0.14" targetFramework="MonoTouch10" />
<package id="Zlib.Portable" version="1.10.0" targetFramework="MonoTouch10" />
</packages>
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