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A Client/Server Project for MSFS 2020, to stream updates to a remote client and update that UI
A local proxy for reviewing data sent and received to & from MSFS
Manually updated idiomatic C# wrapper API with automatic updated C# native bindings for SDL and extensions on the main branch for v3 (SDL3): https://github.com/libsdl-org/SDL
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
⏱ A simple, non-preemptive coroutine scheduler that allows for cooperative multitasking within Cosmos kernels
A simple system for running nested coroutines in C#.
A simple implementation of Unity's Coroutines to be used for any C# project
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Shader translation library for SDL's GPU API.
Flax Engine – multi-platform 3D game engine
Easily change NVIDIA display settings and/or control LG TV's
An external mod manager for the new Microsoft Flight Simulator
Create your personal Air Manager instruments without programming in LUA
HeliosVirtualCockpit / Helios
Forked from BlueFinBima/Helios14Helios Distribution
Pop out panel manager for MSFS 2020
A collection of quality Air Manager instruments built by flight sim enthusiasts for our own personal home cockpits, but shared with the community at large.
Public portions of SPAD.neXt Code (e.g. the Scripting Interface)
Miryoku is an ergonomic, minimal, orthogonal, and universal keyboard layout.
Sync the VKB FSM-GA LED state with MSFS using SimConnect and Python
A Stream Deck plugin to interact with Microsoft Flight Simulation