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corrected spelling mistakes (aeon0#566)
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mischavandenburg authored Feb 18, 2022
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20 changes: 10 additions & 10 deletions README.md
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Expand Up @@ -4,9 +4,9 @@ Pixelbot for Diablo 2 Resurrected. This project is for informational and educati

[**Download here**](https://github.com/aeon0/botty/releases) and got to have a [**Discord**](https://discord.gg/Jf3J8cuXWg) nowadays I guess :man_shrugging:

## Getting started & Prequists
- D2r needs to be in English Language,
- Botty currently works with 720p D2r window (will be adjusted automatically on auto settings)
## Getting started & Prerequisites
- D2R needs to be in English Language,
- Botty currently works with 720p D2R window (will be adjusted automatically on auto settings)

### 1) Graphics and Gameplay Settings

Expand All @@ -15,11 +15,11 @@ All settings will automatically be set when you execute `main.exe` and press the

### 2) Supported builds

Check the documentation for **param.ini** further down. Different Sorc builds, Hammardin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!
Check the documentation for **params.ini** further down. Different Sorc builds, Hammerdin, Barb, Trapsin are already implemented to different extents. It is quite straightforward to implement new classes. Give it a go if you like!

### 3) Start Location

Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the **param.ini** once the bot starts the game.
Open up D2R and wait till you are at the hero selection screen. Make sure the char you running with is selected and will be in any of Act 3, 4 or 5 in the respective difficulty you set in the **params.ini** once the bot starts the game.

### 4) Start Botty

Expand All @@ -34,12 +34,12 @@ To check if you graphic settings are good and if the bot would pick up items the

Check out the [development.md](development.md) docu for infos on how to build from source and details of the project structure and code.

## param.ini
## params.ini

All botty configuration files are located in the __config__ folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **param.ini** changes to the new version. Example:
All botty configuration files are located in the __config__ folder. To ease the switch to new botty versions, you can also overwrite any of the .ini fields in a **custom.ini** file. When a new version of botty is released you just copy the file to the new version without having to port all your **params.ini** changes to the new version. Example:

```ini
; custom.ini - overwrites 3 params in the param.ini
; custom.ini - overwrites 3 params in the params.ini
[general]
name=MyCustomName

Expand All @@ -58,7 +58,7 @@ run_shenk=0
| randomize_runs | 0: the order will be as seen in the params.ini. 1: the order will be random |
| difficulty | Set to `normal` `nightmare` or `hell` for game difficulty |
| message_api_type | Which api to use to send botty messages. Supports "generic_api" (basic discord), or "discord" (discord embeds with images).
| discord_status_count | Number of games between discord status messges being sent. Leave empty for no status reports.
| discord_status_count | Number of games between discord status messages being sent. Leave empty for no status reports.
| discord_status_condensed | Toggles condensed view of Discord status messages. 0 Full text, 1 Condensed text.
| info_screenshots | If 1, the bot takes a screenshot with timestamp on every stuck / chicken / timeout / inventory full event. This is 1 by Default, so remember to clean up the folder every once in a while |
| loot_screenshots | If 1, the bot takes a screenshot with timestamp everytime he presses show_items button and saves it to loot_screenshots folder. Remember to clear them once in a while... |
Expand Down Expand Up @@ -94,7 +94,7 @@ run_shenk=0
| potion4 | Hotkey to take potion in slot 4 |
| cta_available | 0: no cta available, 1: cta is available and should be used during prebuff |
| weapon_switch | Hotkey for "weapon switch" (only needed if cta_available=1) |
| battle_order | Hotkey for battle order from cta (only needed if cta_available=1) |
| battle_order | Hotkey for battle orders from cta (only needed if cta_available=1) |
| battle_command | Hotkey for battle command from cta (only needed if cta_available=1) |
| stash_gold | Bool value to stash gold each time when stashing items |
| gold_trav_only | Hacky config that will restrict gold pickup to trav only. misc_gold must be set to 1 for this to have any effect |
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2 changes: 1 addition & 1 deletion src/game_stats.py
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Expand Up @@ -96,7 +96,7 @@ def log_end_game(self, failed: bool = False):
self._location_stats[self._location]["failed_runs"] += 1
self._location_stats["totals"]["failed_runs"] += 1
self._failed_game_time += elapsed_time
Logger.warning(f"End failed game: Elpased time: {elapsed_time:.2f}s Fails: {self._consecutive_runs_failed}")
Logger.warning(f"End failed game: Elapsed time: {elapsed_time:.2f}s Fails: {self._consecutive_runs_failed}")
else:
self._consecutive_runs_failed = 0
Logger.info(f"End game. Elapsed time: {elapsed_time:.2f}s")
Expand Down

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