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Merged in issue_101_quaternion (pull request gazebosim#327)
5. Updating documentation, scripts, and examples for the Quaternion class Approved-by: Steve Peters <[email protected]>
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/* | ||
* Copyright (C) 2019 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
//! [complete] | ||
#include <iostream> | ||
#include <ignition/math/Matrix3.hh> | ||
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int main(int argc, char **argv) | ||
{ | ||
// Construct a default matrix3. | ||
ignition::math::Matrix3d m; | ||
std::cout << "The default constructed matrix m has the following values.\n\t" | ||
<< m << std::endl; | ||
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// Set the first column of the matrix. | ||
m.SetCol(0, ignition::math::Vector3d(3, 4, 5)); | ||
std::cout << "Setting the first column of the matrix m to 3, 4, 5.\n\t" | ||
<< m << std::endl; | ||
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// Transpose the matrix. | ||
ignition::math::Matrix3d t = m.Transposed(); | ||
std::cout << "The transposed matrix t has the values.\n\t" | ||
<< t << std::endl; | ||
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// Multiply the two matrices. | ||
std::cout << "m * t = " << m * t << std::endl; | ||
} | ||
//! [complete] |
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# Copyright (C) 2019 Open Source Robotics Foundation | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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# This example will only work if the Ruby interface library was compiled and | ||
# installed. | ||
# | ||
# Modify the RUBYLIB environment variable to include the ignition math | ||
# library install path. For example, if you install to /user: | ||
# | ||
# $ export RUBYLIB=/usr/lib/ruby:$RUBYLIB | ||
# | ||
require 'ignition/math' | ||
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# Construct a default matrix3. | ||
m = Ignition::Math::Matrix3d.new | ||
printf("The default constructed matrix m has the following values.\n\t" + | ||
"%2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f\n", | ||
m.(0, 0), m.(0, 1), m.(0, 2), | ||
m.(1, 0), m.(1, 1), m.(1, 2), | ||
m.(2, 0), m.(2, 1), m.(2, 2)) | ||
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# Set the first column of the matrix. | ||
m.SetCol(0, Ignition::Math::Vector3d.new(3, 4, 5)) | ||
printf("Setting the first column of the matrix m to 3, 4, 5.\n\t" + | ||
"%2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f\n", | ||
m.(0, 0), m.(0, 1), m.(0, 2), | ||
m.(1, 0), m.(1, 1), m.(1, 2), | ||
m.(2, 0), m.(2, 1), m.(2, 2)) | ||
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# Transpose the matrix. | ||
t = m.Transposed() | ||
printf("The transposed matrix t has the values.\n\t"+ | ||
"%2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f\n", | ||
t.(0, 0), t.(0, 1), t.(0, 2), | ||
t.(1, 0), t.(1, 1), t.(1, 2), | ||
t.(2, 0), t.(2, 1), t.(2, 2)) | ||
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# Multiply the two matrices. | ||
m = m * t | ||
printf("m * t = " + | ||
"%2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f %2.1f\n", | ||
m.(0, 0), m.(0, 1), m.(0, 2), | ||
m.(1, 0), m.(1, 1), m.(1, 2), | ||
m.(2, 0), m.(2, 1), m.(2, 2)) |
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/* | ||
* Copyright (C) 2019 Open Source Robotics Foundation | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
//! [complete] | ||
#include <stdio.h> | ||
#include <ignition/math/Quaternion.hh> | ||
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int main(int argc, char **argv) | ||
{ | ||
// Construct a default quaternion. | ||
ignition::math::Quaterniond q; | ||
printf("A default quaternion has the following values\n" \ | ||
"\tW=%f X=%f Y=%f Z=%f\n", q.W(), q.X(), q.Y(), q.Z()); | ||
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// Set the quaternion to [1, 0, 0, 0], the identity. | ||
q = ignition::math::Quaterniond::Identity; | ||
printf("The identity quaternion has the following values\n" \ | ||
"\tW=%f X=%f Y=%f Z=%f\n", q.W(), q.X(), q.Y(), q.Z()); | ||
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// Create a new quaternion using Euler angles. | ||
ignition::math::Quaterniond q2(0, 0, 3.14); | ||
printf("A quaternion initialized from roll=0, pitch=0, and yaw=3.14 has"\ | ||
"the following values\n" \ | ||
"\tW=%f X=%f Y=%f Z=%f\n", q2.W(), q2.X(), q2.Y(), q2.Z()); | ||
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// Get the Euler angles back from the quaternion. | ||
ignition::math::Vector3d euler = q2.Euler(); | ||
printf("Getting back the euler angles from the quaternion\n"\ | ||
"\troll=%f pitch=%f yaw=%f\n", euler.X(), euler.Y(), euler.Z()); | ||
} | ||
//! [complete] |
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# Copyright (C) 2019 Open Source Robotics Foundation | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
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||
# This example will only work if the Ruby interface library was compiled and | ||
# installed. | ||
# | ||
# Modify the RUBYLIB environment variable to include the ignition math | ||
# library install path. For example, if you install to /user: | ||
# | ||
# $ export RUBYLIB=/usr/lib/ruby:$RUBYLIB | ||
# | ||
require 'ignition/math' | ||
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# Construct a default quaternion. | ||
q = Ignition::Math::Quaterniond.new | ||
printf("A default quaternion has the following values\n"+ | ||
"\tW=%f X=%f Y=%f Z=%f\n", q.W(), q.X(), q.Y(), q.Z()) | ||
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# Set the quaternion to [1, 0, 0, 0], the identity. | ||
q = Ignition::Math::Quaterniond.Identity | ||
printf("The identity quaternion has the following values\n" + | ||
"\tW=%f X=%f Y=%f Z=%f\n", q.W(), q.X(), q.Y(), q.Z()) | ||
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# Create a new quaternion using Euler angles. | ||
q2 = Ignition::Math::Quaterniond.new(0, 0, 3.14) | ||
printf("A quaternion initialized from roll=0, pitch=0, and yaw=3.14 " + | ||
"has the following values\n" + | ||
"\tW=%f X=%f Y=%f Z=%f\n", q2.W(), q2.X(), q2.Y(), q2.Z()) | ||
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# Get the Euler angles back from the quaternion. | ||
euler = q2.Euler() | ||
printf("Getting back the euler angles from the quaternion\n" + | ||
"\troll=%f pitch=%f yaw=%f\n", euler.X(), euler.Y(), euler.Z()) | ||
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